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Mr. T's War Elephants and rules for Howdahs
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<blockquote data-quote="LazarusLong42" data-source="post: 1761695" data-attributes="member: 9620"><p>Well, by base monster creation rules, a few things:</p><p></p><p>(1) Attacks should be at +16/+11, not +16/+10. Whichever is the main attack mode should be +16, and should be the "Attack" entry--the slam according to what you have.</p><p></p><p>(2) Why did you reduce the attack sizes from standard? For a huge creature, the tusk ("bite") attack is 2d8 and the stamp ("claw") attack is 2d6. Also, the strength bonus should be halved on the secondary attacks (+4 rather than +9) unless only a single slam attack is made, which gets a +13 strength bonus.</p><p></p><p>(3) You owe the elephant another feat. (10/3 +1) I'd give it Multiattack (attacks go to +16/+14/+14) or Iron Will (as per MM).</p><p></p><p>(4) Why did you decrease the natural armor? If anything, a war elephant should have tougher hide, +8 or +9 to NA. (I'm assuming lamellar is also armor?)</p><p></p><p>On the howdah: Even wood only has hardness 5. I could see possibly giving the straps hardness 5 for being toughened leather, but 10 is pushing the bounds of believability--as is 20-HP straps which would have to be 4 inches thick. Even leather <strong>armor</strong> only has 10 HP.</p><p></p><p>I'd put the howdah at hardness 5, HP 200, and the straps at hardness 5, HP 10. But of course, you have to sunder all three of them.</p></blockquote><p></p>
[QUOTE="LazarusLong42, post: 1761695, member: 9620"] Well, by base monster creation rules, a few things: (1) Attacks should be at +16/+11, not +16/+10. Whichever is the main attack mode should be +16, and should be the "Attack" entry--the slam according to what you have. (2) Why did you reduce the attack sizes from standard? For a huge creature, the tusk ("bite") attack is 2d8 and the stamp ("claw") attack is 2d6. Also, the strength bonus should be halved on the secondary attacks (+4 rather than +9) unless only a single slam attack is made, which gets a +13 strength bonus. (3) You owe the elephant another feat. (10/3 +1) I'd give it Multiattack (attacks go to +16/+14/+14) or Iron Will (as per MM). (4) Why did you decrease the natural armor? If anything, a war elephant should have tougher hide, +8 or +9 to NA. (I'm assuming lamellar is also armor?) On the howdah: Even wood only has hardness 5. I could see possibly giving the straps hardness 5 for being toughened leather, but 10 is pushing the bounds of believability--as is 20-HP straps which would have to be 4 inches thick. Even leather [b]armor[/b] only has 10 HP. I'd put the howdah at hardness 5, HP 200, and the straps at hardness 5, HP 10. But of course, you have to sunder all three of them. [/QUOTE]
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