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Mr. T's War Elephants and rules for Howdahs
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<blockquote data-quote="Mr. T" data-source="post: 1762891" data-attributes="member: 23035"><p>About the elephants: soem people say they have to many HD, some to few.</p><p>Personnaly, I thought the elephanst in MM way to tough.</p><p></p><p></p><p></p><p>I'm not an expert on elephants, but the elephants in MM where african, where as War elephants would of orginated in India (i.e. smaller elephants). This is why I reduced the war elephants stats over all.</p><p>You would be correct in assuming lamellar is a armor (from OA).</p><p></p><p>I should of said this before, but I gave the war elephants a -4 penalty on all tusk attacks (I didn't think the tusks where in the most advanagous postition to attack with, other then perhaps a charge).</p><p></p><p>I made the following changes to howdahs</p><p></p><p>A howdah fitted to a huge war elephant c<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":o" title="Eek! :o" data-smilie="9"data-shortname=":o" />sts 400 Gp. Howdahs themselves have 200 Hp, have a hardness of 5 and take double fire damage. The howdahs main weak point is the straps binding the howdah to the elephant. Attacking the straps requires a sunder attempt against armor class 20. Straps have 10 Hp and hardness 5 and take double fire damage. </p><p>(I don't have PHB accessible to me at the moment, so Hp and hardness may not be quite correct).</p><p>To knock a howdah off, the straps and the howdah itself must reduced to 0 Hp.</p><p></p><p>Anyway, thanks for the comments <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p></blockquote><p></p>
[QUOTE="Mr. T, post: 1762891, member: 23035"] About the elephants: soem people say they have to many HD, some to few. Personnaly, I thought the elephanst in MM way to tough. I'm not an expert on elephants, but the elephants in MM where african, where as War elephants would of orginated in India (i.e. smaller elephants). This is why I reduced the war elephants stats over all. You would be correct in assuming lamellar is a armor (from OA). I should of said this before, but I gave the war elephants a -4 penalty on all tusk attacks (I didn't think the tusks where in the most advanagous postition to attack with, other then perhaps a charge). I made the following changes to howdahs A howdah fitted to a huge war elephant c:osts 400 Gp. Howdahs themselves have 200 Hp, have a hardness of 5 and take double fire damage. The howdahs main weak point is the straps binding the howdah to the elephant. Attacking the straps requires a sunder attempt against armor class 20. Straps have 10 Hp and hardness 5 and take double fire damage. (I don't have PHB accessible to me at the moment, so Hp and hardness may not be quite correct). To knock a howdah off, the straps and the howdah itself must reduced to 0 Hp. Anyway, thanks for the comments :cool: :cool: [/QUOTE]
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