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MrPereira's WOTBS D&D 3.5 Campaign (SPOILERS IN THE POSTS)
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<blockquote data-quote="StreamOfTheSky" data-source="post: 6837312" data-attributes="member: 35909"><p>Sorry I haven't replied to this in months, I've been so busy...</p><p></p><p></p><p></p><p>I still wasn't sure on the polymorph gaining subtypes and qualities, so I didn't even use that idea. Honestly, if you stack protection from energy with resist energy 30, the fire has pretty much no chance of killing anyone (and anyone who has Indom's Boon can't die from it anyway!), so the precautions are a bit overblown, IMO. I actually really hate the mechanics of the burning sky, they work the opposite of the fluff. Single super long 'ports quickly hit the damage cap, while multiple “short” (~100 miles per) 'ports (what you'd expect is safer) will freaking kill you dead. But, I digress...</p><p></p><p></p><p></p><p></p><p>Interesting. I viewed them like the Mongols or other light cavalry-focused steppe warriors. But for the Khagan I was searching through South Korean plastic surgery pics (supposedly it's even bigger there than in the U.S.) to try to find a suitably artificially beautiful man to use for his token...ended up finding a good fantasy pic, though. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p></p><p></p><p>Heh. I found some Ragesian archers in the enemy list, rebuilt them w/ favored enemy human, and included some in this force. It was the exact opposite for my party; Torrent actually died and got reincarnated as a gnome... Only party death since Chapter 1. I didn't intend it to be *deadly*, but I did want to use the chapter to establish the Ragesian army as the dangerous threat they're billed as. (And to make them a bit more hesitant to attack the upcoming Ragesian camp...my party really hates them)</p><p></p><p></p><p></p><p>For me, the thing that seemed to weird them out the most was a random comment about some Ragesian soldiers playing volleyball. For some reason, that stuck w/ the party as especially surreal. Also, this music helped me set the mood well, it's just...perfect for Eresh: <a href="https://www.youtube.com/watch?v=Xsj5xjoLXtE" target="_blank">https://www.youtube.com/watch?v=Xsj5xjoLXtE</a></p><p></p><p></p><p></p><p>I limited them to benefiting from only one shrine at a time. I'm less nice. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /></p><p>Quick note on Thash...the bartender guy. There's no way mechanically he should have resisted for so long. He actually spurred me to adjust the DC for “the calm”based on factors such as the last time the character got angry or was in a fight, and how far his alignment was from neutral. That plus some will save boosting helped rig things to make it believable. I care about this stuff! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p></p><p></p><p>Similarly, I made it an hour-long trip. The plot makes more sense w/ it a significant distance away.</p><p>And yeah, I made a list of various emotional effects and used those for when the calm wore off, with a duration for the random emotion based on how long the character was calmed (thus why later on the town's in chaos for hours). In any case, the best emotion by far was “unnatural lust,” lol.</p><p></p><p></p><p></p><p>NICE! I also had the players be (unwittingly) responsible for tipping the scales, but in my case I had reinforcements arrive from Duke Gallo that assaulted the Ragesians and drove them off. But you got them to kill Balance by their own volition! That's some A+ guilt tripping for later!</p><p>As for taking weapons...I made sure the Ragesians still had their weapons on their side and made clear trying to take them would be an aggressive action, and possibly break the calming, because I knew they'd want to do that, and it seemed silly if they could.</p><p></p><p></p><p></p><p>Huh. I found the monks horribly underpowered and buffed them like crazy, but got rid of those scrolls. But for the fights against Ragesia they only had a west wind monk helping them. It would be later on that they'd taste the pain of an Energy Substitution (Electricity) Combust spell from the East Wind monks, CL buffed with Practiced Spellcaster...</p><p>I used a team of Invisible Stalkers w/ some rogue levels and the Air Elementals (who showed up mid-fight to help the party, only to turn on them once the general was defeated). The stalkers brought the surprise pounding; but needed the elementals to actually carry off Torrent (in my case...she had a rough chapter 5....) at a fast enough speed that they couldn't easily be chased down.</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 6837312, member: 35909"] Sorry I haven't replied to this in months, I've been so busy... I still wasn't sure on the polymorph gaining subtypes and qualities, so I didn't even use that idea. Honestly, if you stack protection from energy with resist energy 30, the fire has pretty much no chance of killing anyone (and anyone who has Indom's Boon can't die from it anyway!), so the precautions are a bit overblown, IMO. I actually really hate the mechanics of the burning sky, they work the opposite of the fluff. Single super long 'ports quickly hit the damage cap, while multiple “short” (~100 miles per) 'ports (what you'd expect is safer) will freaking kill you dead. But, I digress... Interesting. I viewed them like the Mongols or other light cavalry-focused steppe warriors. But for the Khagan I was searching through South Korean plastic surgery pics (supposedly it's even bigger there than in the U.S.) to try to find a suitably artificially beautiful man to use for his token...ended up finding a good fantasy pic, though. :) Heh. I found some Ragesian archers in the enemy list, rebuilt them w/ favored enemy human, and included some in this force. It was the exact opposite for my party; Torrent actually died and got reincarnated as a gnome... Only party death since Chapter 1. I didn't intend it to be *deadly*, but I did want to use the chapter to establish the Ragesian army as the dangerous threat they're billed as. (And to make them a bit more hesitant to attack the upcoming Ragesian camp...my party really hates them) For me, the thing that seemed to weird them out the most was a random comment about some Ragesian soldiers playing volleyball. For some reason, that stuck w/ the party as especially surreal. Also, this music helped me set the mood well, it's just...perfect for Eresh: [url]https://www.youtube.com/watch?v=Xsj5xjoLXtE[/url] I limited them to benefiting from only one shrine at a time. I'm less nice. :p Quick note on Thash...the bartender guy. There's no way mechanically he should have resisted for so long. He actually spurred me to adjust the DC for “the calm”based on factors such as the last time the character got angry or was in a fight, and how far his alignment was from neutral. That plus some will save boosting helped rig things to make it believable. I care about this stuff! :) Similarly, I made it an hour-long trip. The plot makes more sense w/ it a significant distance away. And yeah, I made a list of various emotional effects and used those for when the calm wore off, with a duration for the random emotion based on how long the character was calmed (thus why later on the town's in chaos for hours). In any case, the best emotion by far was “unnatural lust,” lol. NICE! I also had the players be (unwittingly) responsible for tipping the scales, but in my case I had reinforcements arrive from Duke Gallo that assaulted the Ragesians and drove them off. But you got them to kill Balance by their own volition! That's some A+ guilt tripping for later! As for taking weapons...I made sure the Ragesians still had their weapons on their side and made clear trying to take them would be an aggressive action, and possibly break the calming, because I knew they'd want to do that, and it seemed silly if they could. Huh. I found the monks horribly underpowered and buffed them like crazy, but got rid of those scrolls. But for the fights against Ragesia they only had a west wind monk helping them. It would be later on that they'd taste the pain of an Energy Substitution (Electricity) Combust spell from the East Wind monks, CL buffed with Practiced Spellcaster... I used a team of Invisible Stalkers w/ some rogue levels and the Air Elementals (who showed up mid-fight to help the party, only to turn on them once the general was defeated). The stalkers brought the surprise pounding; but needed the elementals to actually carry off Torrent (in my case...she had a rough chapter 5....) at a fast enough speed that they couldn't easily be chased down. [/QUOTE]
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