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MrPereira's WOTBS D&D 3.5 Campaign (SPOILERS IN THE POSTS)
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<blockquote data-quote="Mrpereira" data-source="post: 6844422" data-attributes="member: 6781484"><p><strong>The party</strong></p><p><strong></strong></p><p><strong>Galion – Elf ranger lvl. 9 / Arcane archer 3 (I allowed him the feat Sword of the arcane order to qualify for Arcane archer)</strong></p><p><strong>Shaith – Fire elf fire domain wizard lvl. 5 / Incantatrix 7</strong></p><p><strong>Killian – Human priest of Heironious lvl. 3 / Church Inquisitor 1 / Ordained champion 5/Divine Crusader 3(variant)</strong></p><p><strong></strong></p><p><strong>NPC</strong></p><p><strong>Deena – Rogue lvl.7 / Fighter lvl. 5</strong></p><p><strong></strong></p><p><strong>June 11 - continued</strong></p><p></p><p><em>DM Note: This session was cut very short as Shaith became ill. His kids had both been ill all week, and the day we played it was his turn. After a few hours he had to give up and call it a day. This entry will therefore be quite short.</em></p><p></p><p>As they party head into the castle the next morning they roll for Listen checks. Gallion rolls in the high 30s and no one hears anything, which was the point – they cannot hear the pump working.</p><p></p><p><em>DM note: I like to sometimes pull these odd reverse rolls, like listen to notice that there is no sound to be heard. It was fun to see their faces as I told them that they didn’t hear anything and then I explained that it was what the roll was about.</em></p><p></p><p>It makes sense to the players that those in the castle most likely didn’t want someone going upstairs, so they turned off the pump. Heading towards the pump room they head into a trap.</p><p></p><p><em>DM Note: I decided that since they turned off the pump they would also expect the party to try and turn it on again. So I made it into a trap. I had a group of skeletons hiding behind the secret door, and when the party headed towards the pump they would attack them. Once engaged the party would most likely turn around with Killian in front and Shaith and Gallion in the back. At this point the door to the pump room would open and they would have a two-front fight. It worked very well and turned out to be quite a fun encounter, where the party had to adapt to the new enemies.</em></p><p></p><p>After a long fight, where both Shaith and Killian are very happy that they have ring of counterspells with dispel magic, as it saved them from losing a lot of spells, they kill the last enemy and turn on the pump again. Clan Millorn volunteer to keep watch in the pump room, while the players go looking for the instructions to the elevator.</p><p></p><p>The party head upstairs and find the door to the banquet hall, which is also barricaded. They hear the sounds of singing and partying from the inside. They are not able to open the door, and search the other areas where they find a secret entrance to the throne room. Here they find themselves in a fight as the ghouls all look hungry; it is, however, an ill-fated choice for the ghouls. By the time it is Lord Gorquith turn in the initiative order the fight is basically over.</p><p></p><p><em>DM Note: It was very impressive display of power from the party. Gallion was first and he killed Findle with his bow, before he manages to react. Then the others went on to kill 8 ghouls and deal about 70 damage to Lord Gorquith before he even had his turn.</em></p><p></p><p>Lord Gorquith calls for a a seize fire and the party accepts as he turns out to have something interesting to tell. He talks with a deep raspy voice and is very arrogant and bitter. He offers the party a deal, they turn him human again and he will give them the instructions to the elevator.</p><p><em></em></p><p><em>DM Note: My throat actually hurt from speaking that way </em></p><p></p><p>Lord Gorquith is extatic to be told that Coaltongue is dead, calling it the best day in his life. The party have no doubts that Lord Gorquith gladly would do anything to help them against the Ragesians. He tells them the story of his death and that of his followers and how they woke up again in the undead state.</p><p></p><p><em>DM Note: The story fit well into the gritty tone and they players actually looked a bit uncomfortable with the story of how they minstel was killed and how the other nobles were forced to eat bits of him.</em></p><p></p><p>Lord Gorquith tells them were they can find a scroll of resurrection and that they can keep anything else they find. After having finished talking with him, the party head towards the chapel. As they arrive in the Great Foyer they hear the sounds of feet running down the staircase. It is the mute Halfling from Clan Millorn who looks scared witless. He points upstairs and makes motions of stirring in a pot and pats himself on the stomach as if having eaten something. The party deciphers his signs as someone captured his friends and they are eating them, to which he nods. They send him off to the pump room and the rest of the clan and head upstairs.</p><p></p><p><em>DM Note: Yeah, Deception really is a bastard, isn’t he? He persuaded one of the others to take of the door and head inside, why wouldn’t they be able to find treasure – no one was probably inside… right? It cost the life of one of the poor halflings.</em></p><p></p><p>The party runs upstairs and into the chapel, which is now open. The hall of the pantheons is a strange experience for them, as half the party feels like donating money to the gods.</p><p></p><p><em>DM note: I upped the DC, they ought to pay tribute to the gods </em></p><p></p><p>They head into the main chapel where they fight against several devils, including Kazyk who this time have no chance against the players. The devils use the wall of Ice to try and keep Shaith and Gallion out of the fight, but in the end it makes no difference and the party defeats them all, including the imp.</p><p></p><p><em>DM note: at this point I didn’t want the imp around them, and as the fight was looking to go the devils way in the beginning it did not change sides. </em></p><p><em></em></p><p><em>This is where we ended the session, almost in the middle of the fight. </em></p><p></p><p><strong>End of session </strong></p><p></p><p>And we are actually up to date, next session we play will take up the story from this point.</p></blockquote><p></p>
[QUOTE="Mrpereira, post: 6844422, member: 6781484"] [B]The party Galion – Elf ranger lvl. 9 / Arcane archer 3 (I allowed him the feat Sword of the arcane order to qualify for Arcane archer) Shaith – Fire elf fire domain wizard lvl. 5 / Incantatrix 7 Killian – Human priest of Heironious lvl. 3 / Church Inquisitor 1 / Ordained champion 5/Divine Crusader 3(variant) NPC Deena – Rogue lvl.7 / Fighter lvl. 5 June 11 - continued[/B] [I]DM Note: This session was cut very short as Shaith became ill. His kids had both been ill all week, and the day we played it was his turn. After a few hours he had to give up and call it a day. This entry will therefore be quite short.[/I] As they party head into the castle the next morning they roll for Listen checks. Gallion rolls in the high 30s and no one hears anything, which was the point – they cannot hear the pump working. [I]DM note: I like to sometimes pull these odd reverse rolls, like listen to notice that there is no sound to be heard. It was fun to see their faces as I told them that they didn’t hear anything and then I explained that it was what the roll was about.[/I] It makes sense to the players that those in the castle most likely didn’t want someone going upstairs, so they turned off the pump. Heading towards the pump room they head into a trap. [I]DM Note: I decided that since they turned off the pump they would also expect the party to try and turn it on again. So I made it into a trap. I had a group of skeletons hiding behind the secret door, and when the party headed towards the pump they would attack them. Once engaged the party would most likely turn around with Killian in front and Shaith and Gallion in the back. At this point the door to the pump room would open and they would have a two-front fight. It worked very well and turned out to be quite a fun encounter, where the party had to adapt to the new enemies.[/I] After a long fight, where both Shaith and Killian are very happy that they have ring of counterspells with dispel magic, as it saved them from losing a lot of spells, they kill the last enemy and turn on the pump again. Clan Millorn volunteer to keep watch in the pump room, while the players go looking for the instructions to the elevator. The party head upstairs and find the door to the banquet hall, which is also barricaded. They hear the sounds of singing and partying from the inside. They are not able to open the door, and search the other areas where they find a secret entrance to the throne room. Here they find themselves in a fight as the ghouls all look hungry; it is, however, an ill-fated choice for the ghouls. By the time it is Lord Gorquith turn in the initiative order the fight is basically over. [I]DM Note: It was very impressive display of power from the party. Gallion was first and he killed Findle with his bow, before he manages to react. Then the others went on to kill 8 ghouls and deal about 70 damage to Lord Gorquith before he even had his turn.[/I] Lord Gorquith calls for a a seize fire and the party accepts as he turns out to have something interesting to tell. He talks with a deep raspy voice and is very arrogant and bitter. He offers the party a deal, they turn him human again and he will give them the instructions to the elevator. [I] DM Note: My throat actually hurt from speaking that way [/I] Lord Gorquith is extatic to be told that Coaltongue is dead, calling it the best day in his life. The party have no doubts that Lord Gorquith gladly would do anything to help them against the Ragesians. He tells them the story of his death and that of his followers and how they woke up again in the undead state. [I]DM Note: The story fit well into the gritty tone and they players actually looked a bit uncomfortable with the story of how they minstel was killed and how the other nobles were forced to eat bits of him.[/I] Lord Gorquith tells them were they can find a scroll of resurrection and that they can keep anything else they find. After having finished talking with him, the party head towards the chapel. As they arrive in the Great Foyer they hear the sounds of feet running down the staircase. It is the mute Halfling from Clan Millorn who looks scared witless. He points upstairs and makes motions of stirring in a pot and pats himself on the stomach as if having eaten something. The party deciphers his signs as someone captured his friends and they are eating them, to which he nods. They send him off to the pump room and the rest of the clan and head upstairs. [I]DM Note: Yeah, Deception really is a bastard, isn’t he? He persuaded one of the others to take of the door and head inside, why wouldn’t they be able to find treasure – no one was probably inside… right? It cost the life of one of the poor halflings.[/I] The party runs upstairs and into the chapel, which is now open. The hall of the pantheons is a strange experience for them, as half the party feels like donating money to the gods. [I]DM note: I upped the DC, they ought to pay tribute to the gods [/I] They head into the main chapel where they fight against several devils, including Kazyk who this time have no chance against the players. The devils use the wall of Ice to try and keep Shaith and Gallion out of the fight, but in the end it makes no difference and the party defeats them all, including the imp. [I]DM note: at this point I didn’t want the imp around them, and as the fight was looking to go the devils way in the beginning it did not change sides. This is where we ended the session, almost in the middle of the fight. [/I] [B]End of session [/B] And we are actually up to date, next session we play will take up the story from this point. [/QUOTE]
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MrPereira's WOTBS D&D 3.5 Campaign (SPOILERS IN THE POSTS)
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