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M's Disjunction from a scroll
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<blockquote data-quote="Kisanji Arael" data-source="post: 2746609" data-attributes="member: 20056"><p>Oh, come on. What else goes on here besides semantics? This board is effectively a debate board over the rules, with eloquence as the weapon of choice..</p><p></p><p>I second the argument that the rogue loses nothing. As I see it, the core of this issue revolves around two conflicting views--</p><p></p><p>1. The Spiderman argument. With great power comes great responsibility. Game balance focus.</p><p>OR</p><p>2. The "WTF???" argument. "It makes no sense to penalize the players because of a natural part of the world!!!" Realism focus.</p><p></p><p>However, the reason that I side with number two, as crude as it may be, is that argument 1 effectively stems from the concept, " The only way we'll keep the players in check is with harsh consequences clearly defined" I don't like this. I personally feel that if players outsmart me once, good for them. If they try to do it the same way a second time, they'll have something else coming. The DM should be able to outsmart the players. That's why he's the DM.</p><p></p><p>If there are players which need to be dealt with (or show themselves incapable of leaving my artifacts alone) there are much more creative ways to handle rule-abusing players. Off the top of my head, I would rule that the rogue (since he has no spellcasting to lose) is no longer affected by a random school of magic. For my logic, I would say that the spellcasting ability is usually a buffer against this. The rogue has no such buffer.</p><p></p><p>...Then, I would fudge the roll to make sure it was Conjuration. Cruel? Yes. Cheating? Rule Zero, baby.That rogue is a little dead to magic, and now he's lost access to any healing until the party finds a way to fix the problem. And if they're at a level to deal with artfacts, maybe its time they learned to run from the tarrasquw.It's an efficient mode of training. They'll just have to learn to jump through my hoops like they knew they should.</p><p></p><p>EDIT: I don't mean this as a house rule, but rather as an invisible fence to be put into the yard when my dogs keep running away. I've never had to do this, personally.</p></blockquote><p></p>
[QUOTE="Kisanji Arael, post: 2746609, member: 20056"] Oh, come on. What else goes on here besides semantics? This board is effectively a debate board over the rules, with eloquence as the weapon of choice.. I second the argument that the rogue loses nothing. As I see it, the core of this issue revolves around two conflicting views-- 1. The Spiderman argument. With great power comes great responsibility. Game balance focus. OR 2. The "WTF???" argument. "It makes no sense to penalize the players because of a natural part of the world!!!" Realism focus. However, the reason that I side with number two, as crude as it may be, is that argument 1 effectively stems from the concept, " The only way we'll keep the players in check is with harsh consequences clearly defined" I don't like this. I personally feel that if players outsmart me once, good for them. If they try to do it the same way a second time, they'll have something else coming. The DM should be able to outsmart the players. That's why he's the DM. If there are players which need to be dealt with (or show themselves incapable of leaving my artifacts alone) there are much more creative ways to handle rule-abusing players. Off the top of my head, I would rule that the rogue (since he has no spellcasting to lose) is no longer affected by a random school of magic. For my logic, I would say that the spellcasting ability is usually a buffer against this. The rogue has no such buffer. ...Then, I would fudge the roll to make sure it was Conjuration. Cruel? Yes. Cheating? Rule Zero, baby.That rogue is a little dead to magic, and now he's lost access to any healing until the party finds a way to fix the problem. And if they're at a level to deal with artfacts, maybe its time they learned to run from the tarrasquw.It's an efficient mode of training. They'll just have to learn to jump through my hoops like they knew they should. EDIT: I don't mean this as a house rule, but rather as an invisible fence to be put into the yard when my dogs keep running away. I've never had to do this, personally. [/QUOTE]
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