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MS Word Monster Statblock
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<blockquote data-quote="Magus Coeruleus" data-source="post: 4432795" data-attributes="member: 1704"><p>Hello again,</p><p></p><p>As with my MS Word character sheets, I'm sharing my Monster Statblocks. originally, I intended and tried printing these to PDF and then printing multiple blocks per page for monster cards, but I found that shuffling monsters cards was actually worse for my organization at the game table and didn't give me enough room to track hp and other things, so instead I now create the statblocks the same way (see attached sample statblock) but I then paste them as nested tables into a 3x2 Word table (see attached sample stablock table), normally one page with multiple statblocks for a given encounter, using the free space for notes.</p><p></p><p>The statblocks use <a href="http://www.enworld.org/forum/../showpost.php?p=4268238&postcount=97" target="_blank">Daelykr's Fonts</a> for the attack icons, recharge die numbers, etc. The format is similar to the PHB but with a number of changes I have made to suit my tastes. Most are self-explanatory when you take a look but here are some explanations.</p><p></p><p>First, I use colors as follows:</p><p></p><p><span style="color: Lime">Green</span>: at-will</p><p><span style="color: Red">Red</span>: encounter</p><p><span style="color: Cyan">Blue</span>: recharge</p><p><span style="color: Yellow">Yellow</span>: nonaction property</p><p></p><p>I also use the following convention to convey action type, using white on black so it pops out:</p><p></p><p><strong>ST </strong>= standard</p><p><strong>MV </strong>= move</p><p><strong>MI </strong>= minor</p><p><strong>FR </strong>= free</p><p><strong> (lightning bolt) RXN</strong> = immediate reaction</p><p><strong> (lightning bolt) INT</strong> = immediate interrupt</p><p></p><p>I used the bolts instead of, say, IMM for immediate because I find that PHB statblocks make it easy for me to forget that a creature has immediate actions. Most of the time I only look at the card when it is the monster's turn for actions, but having those bolts look up at me help me quickly identify potential interrupts/reactions. The bolt is just a Webdings font character and should already be on at least XP machines if not more broadly.</p><p></p><p>I also used superscripted numbers to link stats and powers to properties that modify them so that I remember the relationships. See the attached files for examples.</p><p></p><p>I put the HP near the upper right and made it so that in many cases there is room to track HP right underneath for singles of that type. For multiples of the same type I use one statblock and I use nearby empty space on my table page to write, e.g. <u>R1</u>, <u>R2</u>, <u>R3 </u>for rats 1, 2, and 3, and track HP and conditions under each.</p><p></p><p>Anyway, there it is. I also use the same landscape 3x2 tables to add skill challenge and trap details so that each sheet represents most or all I need to run a particular encounter.</p><p></p><p>Hope someone finds this as useful as I have, either as is or as a starting point for your personal modifications.</p></blockquote><p></p>
[QUOTE="Magus Coeruleus, post: 4432795, member: 1704"] Hello again, As with my MS Word character sheets, I'm sharing my Monster Statblocks. originally, I intended and tried printing these to PDF and then printing multiple blocks per page for monster cards, but I found that shuffling monsters cards was actually worse for my organization at the game table and didn't give me enough room to track hp and other things, so instead I now create the statblocks the same way (see attached sample statblock) but I then paste them as nested tables into a 3x2 Word table (see attached sample stablock table), normally one page with multiple statblocks for a given encounter, using the free space for notes. The statblocks use [URL="http://www.enworld.org/forum/../showpost.php?p=4268238&postcount=97"]Daelykr's Fonts[/URL] for the attack icons, recharge die numbers, etc. The format is similar to the PHB but with a number of changes I have made to suit my tastes. Most are self-explanatory when you take a look but here are some explanations. First, I use colors as follows: [COLOR=Lime]Green[/COLOR]: at-will [COLOR=Red]Red[/COLOR]: encounter [COLOR=Cyan]Blue[/COLOR]: recharge [COLOR=Yellow]Yellow[/COLOR]: nonaction property I also use the following convention to convey action type, using white on black so it pops out: [B]ST [/B]= standard [B]MV [/B]= move [B]MI [/B]= minor [B]FR [/B]= free [B] (lightning bolt) RXN[/B] = immediate reaction [B] (lightning bolt) INT[/B] = immediate interrupt I used the bolts instead of, say, IMM for immediate because I find that PHB statblocks make it easy for me to forget that a creature has immediate actions. Most of the time I only look at the card when it is the monster's turn for actions, but having those bolts look up at me help me quickly identify potential interrupts/reactions. The bolt is just a Webdings font character and should already be on at least XP machines if not more broadly. I also used superscripted numbers to link stats and powers to properties that modify them so that I remember the relationships. See the attached files for examples. I put the HP near the upper right and made it so that in many cases there is room to track HP right underneath for singles of that type. For multiples of the same type I use one statblock and I use nearby empty space on my table page to write, e.g. [U]R1[/U], [U]R2[/U], [U]R3 [/U]for rats 1, 2, and 3, and track HP and conditions under each. Anyway, there it is. I also use the same landscape 3x2 tables to add skill challenge and trap details so that each sheet represents most or all I need to run a particular encounter. Hope someone finds this as useful as I have, either as is or as a starting point for your personal modifications. [/QUOTE]
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