Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Geek Talk & Media
MT delayed?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="EricNoah" data-source="post: 77281" data-attributes="member: 4"><p>The thought process I can't say, but the history has been laid out many times.</p><p></p><p>MT as it was initially envisioned was to be a tool for crafting adventures: encounters, individual NPCs, PCs, monsters, maps, traps, treasures, etc. Over the course of months that it has been in development, many changes in direction were made. By whom I don't know. Some of the things that happened were unforseen (i.e. Hasbro having rough financial times and axing Hasbro Interactive). The result, however, was that for a very long time the highest priority seems to have been placed on the isometric mapper and the monster "models" and sounds that would accompany that. Unfortunately, this ultimately turned out not to be the direction that Master Tools would take. Now the focus is simply on two main things: the character generator part, and the monster/race generator part. In addition, some kinds of customizers are in place. They do anywhere from a "barely adequate" job to a very complete job of allowing users to customize certain kinds of data. </p><p></p><p>At this point it appears that MT is at a "make or break" stage. It has to come out soon, which means it will initially have just a few of the "tools" that one might want. If the initial product is successful enough, Fluid will likely develop additional tools -- more customizers, more complete customizers, more data (things like in the class books, psi handbook, FR books). At this point the big question is ... will MT as it currently appears be "enough" to get people to open their wallets? I honestly don't know if it will be. I've never been good at guessing what people will like or what people will spend money on. I for one will certainly spend the dough on it, as even a buggy, half-done version has been extremely useful in my campaigns, but I do know full well it won't do everything I ever wanted. But then no program so far has.</p></blockquote><p></p>
[QUOTE="EricNoah, post: 77281, member: 4"] The thought process I can't say, but the history has been laid out many times. MT as it was initially envisioned was to be a tool for crafting adventures: encounters, individual NPCs, PCs, monsters, maps, traps, treasures, etc. Over the course of months that it has been in development, many changes in direction were made. By whom I don't know. Some of the things that happened were unforseen (i.e. Hasbro having rough financial times and axing Hasbro Interactive). The result, however, was that for a very long time the highest priority seems to have been placed on the isometric mapper and the monster "models" and sounds that would accompany that. Unfortunately, this ultimately turned out not to be the direction that Master Tools would take. Now the focus is simply on two main things: the character generator part, and the monster/race generator part. In addition, some kinds of customizers are in place. They do anywhere from a "barely adequate" job to a very complete job of allowing users to customize certain kinds of data. At this point it appears that MT is at a "make or break" stage. It has to come out soon, which means it will initially have just a few of the "tools" that one might want. If the initial product is successful enough, Fluid will likely develop additional tools -- more customizers, more complete customizers, more data (things like in the class books, psi handbook, FR books). At this point the big question is ... will MT as it currently appears be "enough" to get people to open their wallets? I honestly don't know if it will be. I've never been good at guessing what people will like or what people will spend money on. I for one will certainly spend the dough on it, as even a buggy, half-done version has been extremely useful in my campaigns, but I do know full well it won't do everything I ever wanted. But then no program so far has. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Geek Talk & Media
MT delayed?
Top