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<blockquote data-quote="towngen" data-source="post: 93433" data-attributes="member: 1528"><p>Most programming issues that I've seen people complain about (here and elsewhere) have nothing to do with the programmers. They are marketing and business decisions.</p><p></p><p>When a video game is released that is full of bugs, I would guess that it rarely has much to do with the quality of the programmers. Sometimes, yeah, but not all that often. Likewise, if MT is being delayed again and again, does anyone really think it's the programmers fault? This is not charity work, they are writing that program to make a profit and that's it.</p><p></p><p>If you ask an architect to design a suspension bridge and when he is half way through, you say "no, never mind, we need you to design a tunnel under the harbor instead." Do you fault the architect for being too slow? Or do you think he is spineless because he didn't tell the people who hired him to stick it and finish designing the bridge anyway?</p><p></p><p>Now what if they are halfway through actually building the bridge and that's when they decide to build a tunnel instead because the bridge didn't look right? I would say it's still the management's fault for approving the design to begin with. And of course, management is going to blame marketing to realizing 6 months too late that people don't want bridges they want tunnels. And marketing is going to blame the architects for taking too long on the design and making them miss their market window. But that was only because the whole schedule was written by some crack-smoking flunky with an MBA who remembers from some school textbook that bridges normally take 6-8 weeks to build and never bothered to actually ask the architects.</p><p></p><p>So now do you know why I am a self-employed programmer?</p></blockquote><p></p>
[QUOTE="towngen, post: 93433, member: 1528"] Most programming issues that I've seen people complain about (here and elsewhere) have nothing to do with the programmers. They are marketing and business decisions. When a video game is released that is full of bugs, I would guess that it rarely has much to do with the quality of the programmers. Sometimes, yeah, but not all that often. Likewise, if MT is being delayed again and again, does anyone really think it's the programmers fault? This is not charity work, they are writing that program to make a profit and that's it. If you ask an architect to design a suspension bridge and when he is half way through, you say "no, never mind, we need you to design a tunnel under the harbor instead." Do you fault the architect for being too slow? Or do you think he is spineless because he didn't tell the people who hired him to stick it and finish designing the bridge anyway? Now what if they are halfway through actually building the bridge and that's when they decide to build a tunnel instead because the bridge didn't look right? I would say it's still the management's fault for approving the design to begin with. And of course, management is going to blame marketing to realizing 6 months too late that people don't want bridges they want tunnels. And marketing is going to blame the architects for taking too long on the design and making them miss their market window. But that was only because the whole schedule was written by some crack-smoking flunky with an MBA who remembers from some school textbook that bridges normally take 6-8 weeks to build and never bothered to actually ask the architects. So now do you know why I am a self-employed programmer? [/QUOTE]
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