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MTG Color Identity System for D&D characters (Ravnica, Theros, etc)
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<blockquote data-quote="Envisioner" data-source="post: 7991586" data-attributes="member: 6749263"><p>It's a fine distinction, but since red is the purest expression of Chaos in MTG, and both white and blue are directly across the color wheel from red, White-Blue is the purest expression of Law, although white fits Law a lot better than blue does. The best expression of this is that blue believes everybody is born a blank slate and can become whatever they want to be, but it usually takes work and planning to achieve that; red is much more about simply stating "I am the thing already" and then punching anyone who disagrees with you in the mouth. </p><p></p><p>A somewhat clumsy analogy:</p><p>Blue is going to college to learn medicine so that you can fulfill your lifelong dream of being a doctor; red is flunking out of medical school because the homework is too boring for you to bother doing, so you just open up a Doctor Nick practice in some backwater region where you can bribe the government not to shut down your unlicensed clinic. And the latter person is still capable of saving lives, if that's what they genuinely wish to do, it's just that they're constantly rolling the dice on whether they'll accidentally kill someone through malpractice, and thus no insurer would ever touch them. The Blue doctor instead fills out the paperwork, and if malpractice happens, he find some way to weasel his way around the wording of his insurance clauses, to ensure that he gets to keep his license.</p><p></p><p>Another way to look at this is that Blue lies between White and Black, just as Law lies between Good and Evil. That little scenario about the doctor I suggested is very fitting for Lawful Evil, which is probably the single most appropriate Alignment for a Blue character; they're not immoral so much as amoral, they only care about knowledge and discovery, seeing the power they gain as simply a tool to enable their choices, rather than being inherently good or bad. (The fact that the other side of the wheel has both Red and Green is a bit harder to understand, but my analysis of the color wheel has led to suggestions that Red and Green bleed into each other way more than any other allied-color pair, to the point that you could almost reverse their positions on the wheel, except then Black and Green would be too hard to tell apart. The hippy-spirituality angle of Green and the fact that Black is all about murder and skeletons and such, those are intentional stylistic choices on the part of Magic's designers, and thus they are the aspects of the card game which translate least effectively to constructing a personality for a roleplaying character.)</p></blockquote><p></p>
[QUOTE="Envisioner, post: 7991586, member: 6749263"] It's a fine distinction, but since red is the purest expression of Chaos in MTG, and both white and blue are directly across the color wheel from red, White-Blue is the purest expression of Law, although white fits Law a lot better than blue does. The best expression of this is that blue believes everybody is born a blank slate and can become whatever they want to be, but it usually takes work and planning to achieve that; red is much more about simply stating "I am the thing already" and then punching anyone who disagrees with you in the mouth. A somewhat clumsy analogy: Blue is going to college to learn medicine so that you can fulfill your lifelong dream of being a doctor; red is flunking out of medical school because the homework is too boring for you to bother doing, so you just open up a Doctor Nick practice in some backwater region where you can bribe the government not to shut down your unlicensed clinic. And the latter person is still capable of saving lives, if that's what they genuinely wish to do, it's just that they're constantly rolling the dice on whether they'll accidentally kill someone through malpractice, and thus no insurer would ever touch them. The Blue doctor instead fills out the paperwork, and if malpractice happens, he find some way to weasel his way around the wording of his insurance clauses, to ensure that he gets to keep his license. Another way to look at this is that Blue lies between White and Black, just as Law lies between Good and Evil. That little scenario about the doctor I suggested is very fitting for Lawful Evil, which is probably the single most appropriate Alignment for a Blue character; they're not immoral so much as amoral, they only care about knowledge and discovery, seeing the power they gain as simply a tool to enable their choices, rather than being inherently good or bad. (The fact that the other side of the wheel has both Red and Green is a bit harder to understand, but my analysis of the color wheel has led to suggestions that Red and Green bleed into each other way more than any other allied-color pair, to the point that you could almost reverse their positions on the wheel, except then Black and Green would be too hard to tell apart. The hippy-spirituality angle of Green and the fact that Black is all about murder and skeletons and such, those are intentional stylistic choices on the part of Magic's designers, and thus they are the aspects of the card game which translate least effectively to constructing a personality for a roleplaying character.) [/QUOTE]
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