Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
MTG Convershens
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="las" data-source="post: 421424" data-attributes="member: 889"><p>Heres what I have done so far.</p><p></p><p>Laccolith Whelp</p><p>Medium-Size Aberration</p><p>Hit Dice: 4d8+4 (22 hp)</p><p>Initiative: +2 (+2 Dex)</p><p>Speed: 30 ft.</p><p>AC: 16 (+2 Dex, +4 natrural)</p><p>Attacks: 2 Claws +5 and bite +2</p><p>Damage: Claw 1d4+1/18-20/x3, Bite 1d8+1/18-20/x3</p><p>Face/Reach: 5 ft. by 5 ft./5 ft.</p><p>Special Attacks: Line of Molten Rock, Firey Blood</p><p>Special Qualities: DR 5/+1, Augmented critical, Fast Healing 1, Fire Subtype</p><p>Saves: Fort +2, Ref +3, Will +4</p><p>Abilities: Str 12, Dex 14, Con 12, Int 12, Wis 10, Cha 10</p><p>Skills: Climb +5, Spot +4</p><p>Feats: Multiattack, Weapon Focus (Claw)</p><p></p><p>Climate/Terrain: Any land</p><p>Organization: Solitary, pair, or Squad (11-20)</p><p>Challenge Rating: 4</p><p>Treasure: Standard</p><p>Alignment: Any evil</p><p>Advancement: 5-7 HD (Medium-Size)</p><p></p><p>Combat</p><p></p><p>Augmented Critical (Ex): A Laccolith threaten a critical hit on a natural attack roll of 18-20. On a successful critical hit with a bit or claw, it deals triple damage.</p><p></p><p>Line of Molten Rock (Ex): Every 1d4 rounds a laccolith whelp can release a line of molten rock which deals 2d6 Fire damage and 1d6 Impack damage and can make a Reflex save for half damage (DC 13). A line is always 5 ft. wide and 5 ft. High. A laccolith whelp’s line of molten rock is 60 ft. long.</p><p></p><p>Firey Blood (Ex): When a laccolith whelp is dealt damage by a piercing or slashing attack, its firey blood sprays outward in a 5-ft. cone dealing 1d4 Fire damage. No save.</p><p></p><p>Laccolith Grunt</p><p>Large Aberration</p><p>Hit Dice: 8d8+4 (52 hp)</p><p>Initiative: +6 (+2 Dex, +4 Improved Initiative)</p><p>Speed: 30 ft.</p><p>AC: 19 (+2 Dex, +8 natrural, -1 Size)</p><p>Attacks: 2 Claws +10 and bite +7</p><p>Damage: Claw 1d6+4/18-20/x3, Bite 2d6+2/18-20/x3</p><p>Face/Reach: 5 ft. by 5 ft./10 ft.</p><p>Special Attacks: Line of Molten Rock, Firey Blood</p><p>Special Qualities: DR 10/+2, Augmented critical, Fast Healing 2, Fire Subtype</p><p>Saves: Fort +4, Ref +4, Will +6</p><p>Abilities: Str 18, Dex 14, Con 14, Int 12, Wis 10, Cha 10</p><p>Skills: Climb +12, Jump +12</p><p>Feats: Multiattack, Weapon Focus (Claw), Improved Initiative</p><p></p><p>Climate/Terrain: Any land</p><p>Organization: Solitary, pair, or Squad (11-20)</p><p>Challenge Rating: 7</p><p>Treasure: Standard</p><p>Alignment: Any evil</p><p>Advancement: 9-15 HD (Large)</p><p></p><p>Combat</p><p></p><p>Augmented Critical (Ex): A Laccolith threaten a critical hit on a natural attack roll of 18-20. On a successful critical hit with a bit or claw, it deals triple damage.</p><p></p><p>Line of Molten Rock (Ex): Every 1d4 rounds a laccolith grunt can release a line of molten rock which deals 4d6 Fire damage and 2d6 Impack damage and can make a Reflex save for half damage (DC 16). A line is always 5 ft. wide and 5 ft. High. A laccolith grunt’s line of molten rock is 90 ft. long.</p><p></p><p>Firey Blood (Ex): When a laccolith grunt is dealt damage by a piercing or slashing attack, its firey blood sprays outward in a 5-ft. cone dealing 1d6 Fire damage. No save.</p><p></p><p>Laccolith Warrior</p><p>Huge Aberration</p><p>Hit Dice: 16d8+64 (136 hp)</p><p>Initiative: +3 (+3 Dex)</p><p>Speed: 40 ft.</p><p>AC: 27 (+3 Dex, +16 natrural, -2 Size)</p><p>Attacks: 2 Claws +20 and bite +18</p><p>Damage: Claw 1d8+9/18-20/x3, Bite 2d8+5/18-20/x3</p><p>Face/Reach: 10 ft. by 10 ft./15 ft.</p><p>Special Attacks: Line of Molten Rock, Firey Blood</p><p>Special Qualities: DR 15/+3, Augmented critical, Fast Healing 3, Fire Subtype</p><p>Saves: Fort +8, Ref +7, Will +6</p><p>Abilities: Str 24, Dex 16, Con 18, Int 12, Wis 10, Cha 10</p><p>Skills: Climb +23, Jump +23</p><p>Feats: Multiattack, Weapon Focus (Claw), Weapon Focus (Bite), Weapon Specialization (Claw), Weapon Specialization (Bite)</p><p></p><p>Climate/Terrain: Any land</p><p>Organization: Solitary, pair, Squad (11-20), or Army (20-40 Whelp, 20-30 Grunt, and 11-20 Warrior)</p><p>Challenge Rating: 13</p><p>Treasure: Standard</p><p>Alignment: Any evil</p><p>Advancement: 17-31 HD (Huge)</p><p></p><p>Combat</p><p></p><p>Augmented Critical (Ex): A Laccolith threaten a critical hit on a natural attack roll of 18-20. On a successful critical hit with a bit or claw, it deals triple damage.</p><p></p><p>Line of Molten Rock (Ex): Every 1d4 rounds a laccolith warrior can release a line of molten rock which deals 6d6 Fire damage and 3d6 Impack damage and can make a Reflex save for half damage (DC 22). A line is always 5 ft. wide and 5 ft. High. A laccolith grunt’s line of molten rock is 120 ft. long.</p><p></p><p>Firey Blood (Ex): When a laccolith warrior is dealt damage by a piercing or slashing attack, its firey blood sprays outward in a 5-ft. cone dealing 1d8 Fire damage. No save.</p><p></p><p>Laccolith Titan</p><p>Gargantuan Aberration</p><p>Hit Dice: 32d8+336 (480 hp)</p><p>Initiative: +7 (+3 Dex, +4 Improved Initiative)</p><p>Speed: 20 ft.</p><p>AC: 41 (+3 Dex, +32 natrural, -4 Size)</p><p>Attacks: 2 Claws +26 and bite +24</p><p>Damage: Claw 2d6+20/18-20/x3, Bite 4d6+10/18-20/x3</p><p>Face/Reach: 20 ft. by 20 ft./20 ft.</p><p>Special Attacks: Line of Molten Rock, Firey Blood</p><p>Special Qualities: DR 20/+4, Augmented critical, Fast Healing 4, Fire Subtype</p><p>Saves: Fort +20, Ref +15, Will +18</p><p>Abilities: Str 30, Dex 16, Con 26, Int 14, Wis 10, Cha 10</p><p>Skills: Climb +52, Jump +52, Spot +32, Bluff +32</p><p>Feats: Multiattack, Weapon Focus (Claw), Improved Initiative, Power attack, Cleave, Greate Cleave</p><p>Epic feats: Epic Toughness (x4)</p><p></p><p>Climate/Terrain: Any land</p><p>Organization: Solitary or Army (1 plus 20-40 Whelp, 20-30 Grunt, and 11-20 Warrior)</p><p>Challenge Rating: 39</p><p>Treasure: Standard</p><p>Alignment: Any evil</p><p>Advancement: 32-40 HD (Gargantuan)</p><p></p><p>Combat</p><p></p><p>Augmented Critical (Ex): A Laccolith threaten a critical hit on a natural attack roll of 18-20. On a successful critical hit with a bit or claw, it deals triple damage.</p><p></p><p>Line of Molten Rock (Ex): Every 1d4 rounds a laccolith Titan can release a line of molten rock which deals 10d6 Fire damage and 4d6 Impack damage and can make a Reflex save for half damage (DC 34). A line is always 5 ft. wide and 5 ft. High. A laccolith grunt’s line of molten rock is 120 ft. long.</p><p></p><p>Firey Blood (Ex): When a laccolith titan is dealt damage by a piercing or slashing attack, its firey blood sprays outward in a 5-ft. cone dealing 2d6 Fire damage. No save.</p><p></p><p>Venomus Dragonfly</p><p>Tiny Vermin</p><p>Hit Dice: 1/4d8 (2 hp)</p><p>Initiative: +9 (+5 dex, +4 Improved Initiative)</p><p>Speed: Fly 60 ft. (Perfect)</p><p>AC: 18 (+2 Size, +5 Dex, +1 Natural)</p><p>Attacks: Bite +7</p><p>Damage: Bite 1d3-4 and pioson</p><p>Face/Reach: 2 1/2 ft. by 2 1/2 ft//o ft.</p><p>Special Attacks: Pioson</p><p>Special Qualities: Vermin</p><p>Saves: Fort +3, Ref +5, Will +2</p><p>Abilities: Str 2, Dex 20, Con 12, Int -, Wis 14, Cha 10</p><p>Skills: Hide +9, Intuit Direction +6, Spot +6</p><p>Feats: Weapon Finesse (bite) (B), Improved Initiative (B)</p><p></p><p>Climate/Terrain: warm marsh, forest or jungle</p><p>Organization: Solotary or pair</p><p>Challenge Rating: 1/4</p><p>Treasure: none</p><p>Alignment: Always neutral</p><p>Advancement: -</p><p></p><p></p><p>For a bug its hard to hit and its bite has ben known to kill livestock within minutes. Its a tiny Dragonfly with a light green body and orenge wings.</p><p></p><p>Combat</p><p></p><p>The venomus dragonfly bites first and formost.</p><p></p><p>Poison (Ex): Save DC 11, Initial and Secondary damage 1d6 Con.</p></blockquote><p></p>
[QUOTE="las, post: 421424, member: 889"] Heres what I have done so far. Laccolith Whelp Medium-Size Aberration Hit Dice: 4d8+4 (22 hp) Initiative: +2 (+2 Dex) Speed: 30 ft. AC: 16 (+2 Dex, +4 natrural) Attacks: 2 Claws +5 and bite +2 Damage: Claw 1d4+1/18-20/x3, Bite 1d8+1/18-20/x3 Face/Reach: 5 ft. by 5 ft./5 ft. Special Attacks: Line of Molten Rock, Firey Blood Special Qualities: DR 5/+1, Augmented critical, Fast Healing 1, Fire Subtype Saves: Fort +2, Ref +3, Will +4 Abilities: Str 12, Dex 14, Con 12, Int 12, Wis 10, Cha 10 Skills: Climb +5, Spot +4 Feats: Multiattack, Weapon Focus (Claw) Climate/Terrain: Any land Organization: Solitary, pair, or Squad (11-20) Challenge Rating: 4 Treasure: Standard Alignment: Any evil Advancement: 5-7 HD (Medium-Size) Combat Augmented Critical (Ex): A Laccolith threaten a critical hit on a natural attack roll of 18-20. On a successful critical hit with a bit or claw, it deals triple damage. Line of Molten Rock (Ex): Every 1d4 rounds a laccolith whelp can release a line of molten rock which deals 2d6 Fire damage and 1d6 Impack damage and can make a Reflex save for half damage (DC 13). A line is always 5 ft. wide and 5 ft. High. A laccolith whelp’s line of molten rock is 60 ft. long. Firey Blood (Ex): When a laccolith whelp is dealt damage by a piercing or slashing attack, its firey blood sprays outward in a 5-ft. cone dealing 1d4 Fire damage. No save. Laccolith Grunt Large Aberration Hit Dice: 8d8+4 (52 hp) Initiative: +6 (+2 Dex, +4 Improved Initiative) Speed: 30 ft. AC: 19 (+2 Dex, +8 natrural, -1 Size) Attacks: 2 Claws +10 and bite +7 Damage: Claw 1d6+4/18-20/x3, Bite 2d6+2/18-20/x3 Face/Reach: 5 ft. by 5 ft./10 ft. Special Attacks: Line of Molten Rock, Firey Blood Special Qualities: DR 10/+2, Augmented critical, Fast Healing 2, Fire Subtype Saves: Fort +4, Ref +4, Will +6 Abilities: Str 18, Dex 14, Con 14, Int 12, Wis 10, Cha 10 Skills: Climb +12, Jump +12 Feats: Multiattack, Weapon Focus (Claw), Improved Initiative Climate/Terrain: Any land Organization: Solitary, pair, or Squad (11-20) Challenge Rating: 7 Treasure: Standard Alignment: Any evil Advancement: 9-15 HD (Large) Combat Augmented Critical (Ex): A Laccolith threaten a critical hit on a natural attack roll of 18-20. On a successful critical hit with a bit or claw, it deals triple damage. Line of Molten Rock (Ex): Every 1d4 rounds a laccolith grunt can release a line of molten rock which deals 4d6 Fire damage and 2d6 Impack damage and can make a Reflex save for half damage (DC 16). A line is always 5 ft. wide and 5 ft. High. A laccolith grunt’s line of molten rock is 90 ft. long. Firey Blood (Ex): When a laccolith grunt is dealt damage by a piercing or slashing attack, its firey blood sprays outward in a 5-ft. cone dealing 1d6 Fire damage. No save. Laccolith Warrior Huge Aberration Hit Dice: 16d8+64 (136 hp) Initiative: +3 (+3 Dex) Speed: 40 ft. AC: 27 (+3 Dex, +16 natrural, -2 Size) Attacks: 2 Claws +20 and bite +18 Damage: Claw 1d8+9/18-20/x3, Bite 2d8+5/18-20/x3 Face/Reach: 10 ft. by 10 ft./15 ft. Special Attacks: Line of Molten Rock, Firey Blood Special Qualities: DR 15/+3, Augmented critical, Fast Healing 3, Fire Subtype Saves: Fort +8, Ref +7, Will +6 Abilities: Str 24, Dex 16, Con 18, Int 12, Wis 10, Cha 10 Skills: Climb +23, Jump +23 Feats: Multiattack, Weapon Focus (Claw), Weapon Focus (Bite), Weapon Specialization (Claw), Weapon Specialization (Bite) Climate/Terrain: Any land Organization: Solitary, pair, Squad (11-20), or Army (20-40 Whelp, 20-30 Grunt, and 11-20 Warrior) Challenge Rating: 13 Treasure: Standard Alignment: Any evil Advancement: 17-31 HD (Huge) Combat Augmented Critical (Ex): A Laccolith threaten a critical hit on a natural attack roll of 18-20. On a successful critical hit with a bit or claw, it deals triple damage. Line of Molten Rock (Ex): Every 1d4 rounds a laccolith warrior can release a line of molten rock which deals 6d6 Fire damage and 3d6 Impack damage and can make a Reflex save for half damage (DC 22). A line is always 5 ft. wide and 5 ft. High. A laccolith grunt’s line of molten rock is 120 ft. long. Firey Blood (Ex): When a laccolith warrior is dealt damage by a piercing or slashing attack, its firey blood sprays outward in a 5-ft. cone dealing 1d8 Fire damage. No save. Laccolith Titan Gargantuan Aberration Hit Dice: 32d8+336 (480 hp) Initiative: +7 (+3 Dex, +4 Improved Initiative) Speed: 20 ft. AC: 41 (+3 Dex, +32 natrural, -4 Size) Attacks: 2 Claws +26 and bite +24 Damage: Claw 2d6+20/18-20/x3, Bite 4d6+10/18-20/x3 Face/Reach: 20 ft. by 20 ft./20 ft. Special Attacks: Line of Molten Rock, Firey Blood Special Qualities: DR 20/+4, Augmented critical, Fast Healing 4, Fire Subtype Saves: Fort +20, Ref +15, Will +18 Abilities: Str 30, Dex 16, Con 26, Int 14, Wis 10, Cha 10 Skills: Climb +52, Jump +52, Spot +32, Bluff +32 Feats: Multiattack, Weapon Focus (Claw), Improved Initiative, Power attack, Cleave, Greate Cleave Epic feats: Epic Toughness (x4) Climate/Terrain: Any land Organization: Solitary or Army (1 plus 20-40 Whelp, 20-30 Grunt, and 11-20 Warrior) Challenge Rating: 39 Treasure: Standard Alignment: Any evil Advancement: 32-40 HD (Gargantuan) Combat Augmented Critical (Ex): A Laccolith threaten a critical hit on a natural attack roll of 18-20. On a successful critical hit with a bit or claw, it deals triple damage. Line of Molten Rock (Ex): Every 1d4 rounds a laccolith Titan can release a line of molten rock which deals 10d6 Fire damage and 4d6 Impack damage and can make a Reflex save for half damage (DC 34). A line is always 5 ft. wide and 5 ft. High. A laccolith grunt’s line of molten rock is 120 ft. long. Firey Blood (Ex): When a laccolith titan is dealt damage by a piercing or slashing attack, its firey blood sprays outward in a 5-ft. cone dealing 2d6 Fire damage. No save. Venomus Dragonfly Tiny Vermin Hit Dice: 1/4d8 (2 hp) Initiative: +9 (+5 dex, +4 Improved Initiative) Speed: Fly 60 ft. (Perfect) AC: 18 (+2 Size, +5 Dex, +1 Natural) Attacks: Bite +7 Damage: Bite 1d3-4 and pioson Face/Reach: 2 1/2 ft. by 2 1/2 ft//o ft. Special Attacks: Pioson Special Qualities: Vermin Saves: Fort +3, Ref +5, Will +2 Abilities: Str 2, Dex 20, Con 12, Int -, Wis 14, Cha 10 Skills: Hide +9, Intuit Direction +6, Spot +6 Feats: Weapon Finesse (bite) (B), Improved Initiative (B) Climate/Terrain: warm marsh, forest or jungle Organization: Solotary or pair Challenge Rating: 1/4 Treasure: none Alignment: Always neutral Advancement: - For a bug its hard to hit and its bite has ben known to kill livestock within minutes. Its a tiny Dragonfly with a light green body and orenge wings. Combat The venomus dragonfly bites first and formost. Poison (Ex): Save DC 11, Initial and Secondary damage 1d6 Con. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
MTG Convershens
Top