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<blockquote data-quote="las" data-source="post: 423440" data-attributes="member: 889"><p>Heres the Grunt.</p><p></p><p>Laccolith Grunt</p><p>Larg Aberration</p><p>Hit Dice: 8d8+4 (52 hp)</p><p>Initiative: +6 (+2 Dex, +4 Improved Initiative)</p><p>Speed: 30 ft.</p><p>AC: 19 (+2 Dex, +8 natrural, -1 Size)</p><p>Attacks: 2 Claws +10 and bite +7</p><p>Damage: Claw 1d6+4/18-20/x3, Bite 2d6+2/18-20/x3</p><p>Face/Reach: 5 ft. by 5 ft./10 ft.</p><p>Special Attacks: Line of Molten Rock, Firey Blood</p><p>Special Qualities: DR 10/+2, Augmented critical, Fast Healing 2, Fire Subtype</p><p>Saves: Fort +4, Ref +4, Will +6</p><p>Abilities: Str 18, Dex 14, Con 14, Int 12, Wis 10, Cha 10</p><p>Skills: Climb +12, Jump +12</p><p>Feats: Multiattack, Weapon Focus (Claw), Improved Initiative</p><p></p><p>Climate/Terrain: Any land</p><p>Organization: Solitary, pair, or Squad (11-20)</p><p>Challenge Rating: 7</p><p>Treasure: Standard</p><p>Alignment: Any evil</p><p>Advancement: 9-15 HD (Large)</p><p></p><p>Combate</p><p></p><p>Augmented Critical (Ex): A Laccolith threaten a critical hit on a natural attack roll of 18-20. On a successful critical hit with a bit or claw, it deals triple damage.</p><p></p><p>Line of Molten Rock (Ex): Every 1d4 rounds a laccolith grunt can release a line of molten rock which deals 4d6 Fire damage and 2d6 Impack damage and can make a Reflex save for half damage (DC 16). A line is always 5 ft. wide and 5 ft. High. A laccolith grunt’s line of molten rock is 90 ft. long.</p><p></p><p>Firey Blood (Ex): When a laccolith grunt is dealt damage by a piercing or dlashing attack, its firey blood sprays outward in a 5-ft. cone dealing 1d6 Fire damage. No save.</p></blockquote><p></p>
[QUOTE="las, post: 423440, member: 889"] Heres the Grunt. Laccolith Grunt Larg Aberration Hit Dice: 8d8+4 (52 hp) Initiative: +6 (+2 Dex, +4 Improved Initiative) Speed: 30 ft. AC: 19 (+2 Dex, +8 natrural, -1 Size) Attacks: 2 Claws +10 and bite +7 Damage: Claw 1d6+4/18-20/x3, Bite 2d6+2/18-20/x3 Face/Reach: 5 ft. by 5 ft./10 ft. Special Attacks: Line of Molten Rock, Firey Blood Special Qualities: DR 10/+2, Augmented critical, Fast Healing 2, Fire Subtype Saves: Fort +4, Ref +4, Will +6 Abilities: Str 18, Dex 14, Con 14, Int 12, Wis 10, Cha 10 Skills: Climb +12, Jump +12 Feats: Multiattack, Weapon Focus (Claw), Improved Initiative Climate/Terrain: Any land Organization: Solitary, pair, or Squad (11-20) Challenge Rating: 7 Treasure: Standard Alignment: Any evil Advancement: 9-15 HD (Large) Combate Augmented Critical (Ex): A Laccolith threaten a critical hit on a natural attack roll of 18-20. On a successful critical hit with a bit or claw, it deals triple damage. Line of Molten Rock (Ex): Every 1d4 rounds a laccolith grunt can release a line of molten rock which deals 4d6 Fire damage and 2d6 Impack damage and can make a Reflex save for half damage (DC 16). A line is always 5 ft. wide and 5 ft. High. A laccolith grunt’s line of molten rock is 90 ft. long. Firey Blood (Ex): When a laccolith grunt is dealt damage by a piercing or dlashing attack, its firey blood sprays outward in a 5-ft. cone dealing 1d6 Fire damage. No save. [/QUOTE]
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