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MtG, D&D and Me TITLE NAME EDIT-The thread where Joe apparently offends everyone
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<blockquote data-quote="Technik4" data-source="post: 4794633" data-attributes="member: 7211"><p>Magic is a very different game from D&D. I personally enjoy both games. </p><p></p><p>Magic, to me, is a puzzle that can't be solved (deckbuilding) and an entertaining contest of wills (duels). The collection aspect also appeals to my small OCD side. I like the strict timing rules which can create layers of skill between opponents, but I also revel in quirky aspects of cards like trying to build tribal decks when there isn't support for it or coming up with interesting ways to win (attacking with only land!). The biggest turnoff is the price of admission, though once you have a sizable collection the upkeep is rather low (though it's not always easy to find a non-friend opponent willing to face older cards).</p><p></p><p>D&D also presents a puzzle, trying to fit a concept into numbers. Or trying to see a concept from numbers or some combination of the two. The more interesting aspect of the 'puzzle' is that sometimes flaws create better characters than ones you seem to 'solve' perfectly. Characters that you unintentionally poorly represent mechanically through a lack of rules knowledge may have to evolve in different ways than ones you plan out from level 1 to 20. D&D also appeals more to my creativity and imagination, literally allowing me to interact in any way I can think of. Instead of being a contest of wills, it presents complex social activities. Like not hating the DM that was just a rat bastard or the allied PC that turned on the party or building bonds with different characters and personalities. The turnoff of D&D is the necessity to have a group of like-minded people to play with, which is very difficult considering modern schedules (and for me personally, moving frequently which precludes playing with old friends).</p><p></p><p>While I am ten years younger than you (turning 30 in December, ugh) I would not categorize Magic as a game like Chess or Monopoly. In fact, from a complexity standpoint alone I think it is beyond most board games. It also requires a significant investment from the players in terms of creativity (assuming they aren't netdecking) and can be played in a variety of ways - limited vs constructed, vintage vs standard, casual vs tournament, etc. It certainly wasn't designed to necessarily appeal to everyone that liked D&D (contrast Gary Gygax with Richard Garfield). It changes based on how many pieces you have, which D&D does as well (to an extent - in D&D you can create the stuff you don't have, but it is certainly a different experience playing with the core 3 books and playing with a library of different expansion books).</p><p></p><p>Yet, D&D has always been a game too. It shares a complexity issue with Magic, as well as a general fantasy milieu of characters and settings. I started with D&D with some 1E books as a teenager and devoured them after 1 play session with a babysitter's boyfriend using an old module (and his not being too terribly interested in the game). The fact that I could make up whatever I wanted was an incredibly daunting yet fun challenge (ie- what did I want to do first?). My first death hurt, but I still remember the first dragon I took down (with my party's assistance). I remember a lot of the most heinous TPKs in games since then, and most of my longest lived characters and their allies (and enemies).</p><p></p><p>Overall I'm trying to say that while they are dissimilar in many regards, they have many things in common too. It makes sense why the OP doesn't like Magic, but I wouldn't use that as an indictment of the entire future generation. Most people over the age of 20 did not grow up with the internet when they were children. I think it will have a severe impact on the way people gather information (lack of book reading as it is no longer as crucial) and organize thoughts (computers are systematic and logical and visually portrayed as such and having such tools impress you at a young age will undoubtedly have consequences that we can't foresee). I don't think 4E, despite its success*, is the way the game will continue into 5E and beyond. If it is, I think a new game may step forward to fill a hole, but if not the old ones still work as well as the day they were written.</p><p></p><p>*- I have not and probably will not purchase any 4E books and have no idea whether/how successful it has been.</p></blockquote><p></p>
[QUOTE="Technik4, post: 4794633, member: 7211"] Magic is a very different game from D&D. I personally enjoy both games. Magic, to me, is a puzzle that can't be solved (deckbuilding) and an entertaining contest of wills (duels). The collection aspect also appeals to my small OCD side. I like the strict timing rules which can create layers of skill between opponents, but I also revel in quirky aspects of cards like trying to build tribal decks when there isn't support for it or coming up with interesting ways to win (attacking with only land!). The biggest turnoff is the price of admission, though once you have a sizable collection the upkeep is rather low (though it's not always easy to find a non-friend opponent willing to face older cards). D&D also presents a puzzle, trying to fit a concept into numbers. Or trying to see a concept from numbers or some combination of the two. The more interesting aspect of the 'puzzle' is that sometimes flaws create better characters than ones you seem to 'solve' perfectly. Characters that you unintentionally poorly represent mechanically through a lack of rules knowledge may have to evolve in different ways than ones you plan out from level 1 to 20. D&D also appeals more to my creativity and imagination, literally allowing me to interact in any way I can think of. Instead of being a contest of wills, it presents complex social activities. Like not hating the DM that was just a rat bastard or the allied PC that turned on the party or building bonds with different characters and personalities. The turnoff of D&D is the necessity to have a group of like-minded people to play with, which is very difficult considering modern schedules (and for me personally, moving frequently which precludes playing with old friends). While I am ten years younger than you (turning 30 in December, ugh) I would not categorize Magic as a game like Chess or Monopoly. In fact, from a complexity standpoint alone I think it is beyond most board games. It also requires a significant investment from the players in terms of creativity (assuming they aren't netdecking) and can be played in a variety of ways - limited vs constructed, vintage vs standard, casual vs tournament, etc. It certainly wasn't designed to necessarily appeal to everyone that liked D&D (contrast Gary Gygax with Richard Garfield). It changes based on how many pieces you have, which D&D does as well (to an extent - in D&D you can create the stuff you don't have, but it is certainly a different experience playing with the core 3 books and playing with a library of different expansion books). Yet, D&D has always been a game too. It shares a complexity issue with Magic, as well as a general fantasy milieu of characters and settings. I started with D&D with some 1E books as a teenager and devoured them after 1 play session with a babysitter's boyfriend using an old module (and his not being too terribly interested in the game). The fact that I could make up whatever I wanted was an incredibly daunting yet fun challenge (ie- what did I want to do first?). My first death hurt, but I still remember the first dragon I took down (with my party's assistance). I remember a lot of the most heinous TPKs in games since then, and most of my longest lived characters and their allies (and enemies). Overall I'm trying to say that while they are dissimilar in many regards, they have many things in common too. It makes sense why the OP doesn't like Magic, but I wouldn't use that as an indictment of the entire future generation. Most people over the age of 20 did not grow up with the internet when they were children. I think it will have a severe impact on the way people gather information (lack of book reading as it is no longer as crucial) and organize thoughts (computers are systematic and logical and visually portrayed as such and having such tools impress you at a young age will undoubtedly have consequences that we can't foresee). I don't think 4E, despite its success*, is the way the game will continue into 5E and beyond. If it is, I think a new game may step forward to fill a hole, but if not the old ones still work as well as the day they were written. *- I have not and probably will not purchase any 4E books and have no idea whether/how successful it has been. [/QUOTE]
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