Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
MtG, D&D and Me TITLE NAME EDIT-The thread where Joe apparently offends everyone
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ariosto" data-source="post: 4794751" data-attributes="member: 80487"><p>Joe, if B&N does not have <strong>Labyrinth Lord</strong> (basically a clone of the Moldvay / Cook / Marsh Basic and Expert sets) in stock, then you can have it special-ordered.</p><p></p><p>I have been pretty impressed by the turnout for RPGA 4E relative to Magic events at the FLGS. In both, I see a wide range of ages -- but that for 4E (from elementary schoolers to half-centenarians) is notably broader.</p><p></p><p>Still, the table-top gaming scene (from what I'm able to see of it, which may not be representative) seems to skew older than it once did.</p><p></p><p>There seems to be a similar shift in the (American, anyhow) comic-book business. A lot of "geek culture" seems to me to have become even more geeky, probably chasing a narrower target demographic with more per capita to spend on it.</p><p></p><p>Adjusted for inflation, the 4E books seem about as big-ticket for a kid as the 1E volumes were in their day. Many games' rulebooks (usually saddle stapled, although 2nd ed. <em>RuneQuest</em> was perfect bound) were offered separately as well as in boxed sets.</p><p></p><p>My impression is that pre-teens are as avid readers as ever. The really bookish were in the minority, I think, even before television. There seems to be a special appeal in books for those who have not yet mastered the "magic" of literacy. When first that door is opened, the novelty of access to such a treasure trove tends to be intoxicating. If that's not exactly timeless, I think it has at least a few generations left! Look at how much of the Internet is textual.</p><p></p><p>I am not well versed in it, but I gather that rather free-form narrative games played online have become quite popular with the younger set. That reminds me of some games my friends and I had cobbled together and were playing at the time we first encountered D&D.</p><p></p><p>It may be less common now for kids of that age and socioeconomic class just to wander over to Buddy's house and get into some game played with paper, pencil and dice (or any of other myriad ways we found to entertain ourselves).</p><p></p><p>So, there may well be a whole new set of "grass roots" sprouting quite outside our loop. I am inclined to think that if there is, then common ground is more likely to be found in rules-lighter games akin the seminal works of our hobby than in the latest manifestations of decadence.</p><p></p><p>On the other hand, the trend away from old-style roleplaying toward a "storytelling" mode may provide more points of contact. It is not what "D&D" means to me, and I find WotC's design conflicted and cumbersome, but it seems a more sensible course than trying to ape video games.</p><p></p><p>Those, I think, answer better the needs of a demographic that in former decades played D&D simply because it was the next best thing -- what was available when the World of Warcraft program seemed even more far out than a manned mission to Mars.</p></blockquote><p></p>
[QUOTE="Ariosto, post: 4794751, member: 80487"] Joe, if B&N does not have [b]Labyrinth Lord[/b] (basically a clone of the Moldvay / Cook / Marsh Basic and Expert sets) in stock, then you can have it special-ordered. I have been pretty impressed by the turnout for RPGA 4E relative to Magic events at the FLGS. In both, I see a wide range of ages -- but that for 4E (from elementary schoolers to half-centenarians) is notably broader. Still, the table-top gaming scene (from what I'm able to see of it, which may not be representative) seems to skew older than it once did. There seems to be a similar shift in the (American, anyhow) comic-book business. A lot of "geek culture" seems to me to have become even more geeky, probably chasing a narrower target demographic with more per capita to spend on it. Adjusted for inflation, the 4E books seem about as big-ticket for a kid as the 1E volumes were in their day. Many games' rulebooks (usually saddle stapled, although 2nd ed. [i]RuneQuest[/i] was perfect bound) were offered separately as well as in boxed sets. My impression is that pre-teens are as avid readers as ever. The really bookish were in the minority, I think, even before television. There seems to be a special appeal in books for those who have not yet mastered the "magic" of literacy. When first that door is opened, the novelty of access to such a treasure trove tends to be intoxicating. If that's not exactly timeless, I think it has at least a few generations left! Look at how much of the Internet is textual. I am not well versed in it, but I gather that rather free-form narrative games played online have become quite popular with the younger set. That reminds me of some games my friends and I had cobbled together and were playing at the time we first encountered D&D. It may be less common now for kids of that age and socioeconomic class just to wander over to Buddy's house and get into some game played with paper, pencil and dice (or any of other myriad ways we found to entertain ourselves). So, there may well be a whole new set of "grass roots" sprouting quite outside our loop. I am inclined to think that if there is, then common ground is more likely to be found in rules-lighter games akin the seminal works of our hobby than in the latest manifestations of decadence. On the other hand, the trend away from old-style roleplaying toward a "storytelling" mode may provide more points of contact. It is not what "D&D" means to me, and I find WotC's design conflicted and cumbersome, but it seems a more sensible course than trying to ape video games. Those, I think, answer better the needs of a demographic that in former decades played D&D simply because it was the next best thing -- what was available when the World of Warcraft program seemed even more far out than a manned mission to Mars. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
MtG, D&D and Me TITLE NAME EDIT-The thread where Joe apparently offends everyone
Top