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MtG, D&D and Me TITLE NAME EDIT-The thread where Joe apparently offends everyone
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<blockquote data-quote="Charwoman Gene" data-source="post: 4794757" data-attributes="member: 5044"><p>[sblock=I'm drunk]You see, Joe. May I call you Joe? Maybe "Mr. thelawyer" would be better.</p><p></p><p>There is a great feature on ENWorld called a "blog." It is the ideal place to put long-form rants and opinion pieces. Presenting such thoughts in main discussion groups is the equivalent of smacking someone across the face with your gloves to challenge them.</p><p></p><p></p><p></p><p>CCGs have been around almost half your life, most of your adult life. It doesn't make you "old", it makes you disconnected from hobby gamer culture.</p><p></p><p></p><p></p><p>Please note your use of the phrase "sheer number". Why would such a thing be shocking? Oh right. Because it is likely that CCGs, being more accessible, attract a larger volume of people than RPGs? RPGs have always been a niche thing except for like 5 years from 1977 to 1982. CCGs have been staying quite strong for almost 14 years now.</p><p></p><p></p><p></p><p>WotC didn't save the hobby. White Wolf did. White Wolf is also the one who really killed TSR. Magic was a short-term addictive game that came out just as the AD&D 2e gamers started going to college, and destabilized the player network. Those that stayed with RPGs were likely to experiment with other RPGs and so we had a brief flourishing of actual choice in the hobby as D&D with it restrictive gameplay and absurd rules was a ridiculous thing to attempt. WotC managed to hoodwink everyone with the d20/OGL debacle, killing off dozens of game companies, only replace those willing to suckle on a d20 for sustenance.</p><p></p><p>Borders Southbury</p><p>100 Main St. North</p><p>Southbury, CT 06488</p><p>203.262.9419</p><p>There is a non-4e RPG Book at this borders reserved for you. Your "no place sells anything but 4e in my state" business is false. I found a non-D&D rpg in your state in 30 seconds. No, I didn't check how close to New Haven this is. I also grabbed the first non-4e Rpg I could think of.</p><p></p><p>(This counter-rant is becoming fun now)</p><p></p><p></p><p></p><p>Gygax didn't create D&D. He created Chainmail, Arneson used Chainmail to create D&D, then Gygax and Arneson published D&D. Gary Gygax monetized and popularized D&D. Gygax = Jobs, Arneson = Wozniak. Pitchman, Genius, dig?</p><p></p><p></p><p></p><p></p><p></p><p>Bored now. Okay. Dude, you are clueless if you can't find non-4e RPG books in Connecticut. </p><p></p><p>Anyway, here's the thing. CCGs saved RPG's.</p><p></p><p>1) CCG moneys let Peter Adkison buy TSR. TSR was not dying because of CCGs it was dying because of bad management.</p><p></p><p>2) CCGs prevented many nerds from developing lives after RPGs became hard to schedule. Many came back into D&D later on.</p><p></p><p>Japanification was happening to youth culture when you were a kid. GODZILLA FOR YOU WAS LIKE NARUTO FOR TODAYS PUNK KIDS!!!!!!!!!</p><p>[/sblock]</p><p>Rambling rnat over.</p><p></p><p>and I'm not actually drunk although I feel like I am.</p></blockquote><p></p>
[QUOTE="Charwoman Gene, post: 4794757, member: 5044"] [sblock=I'm drunk]You see, Joe. May I call you Joe? Maybe "Mr. thelawyer" would be better. There is a great feature on ENWorld called a "blog." It is the ideal place to put long-form rants and opinion pieces. Presenting such thoughts in main discussion groups is the equivalent of smacking someone across the face with your gloves to challenge them. CCGs have been around almost half your life, most of your adult life. It doesn't make you "old", it makes you disconnected from hobby gamer culture. Please note your use of the phrase "sheer number". Why would such a thing be shocking? Oh right. Because it is likely that CCGs, being more accessible, attract a larger volume of people than RPGs? RPGs have always been a niche thing except for like 5 years from 1977 to 1982. CCGs have been staying quite strong for almost 14 years now. WotC didn't save the hobby. White Wolf did. White Wolf is also the one who really killed TSR. Magic was a short-term addictive game that came out just as the AD&D 2e gamers started going to college, and destabilized the player network. Those that stayed with RPGs were likely to experiment with other RPGs and so we had a brief flourishing of actual choice in the hobby as D&D with it restrictive gameplay and absurd rules was a ridiculous thing to attempt. WotC managed to hoodwink everyone with the d20/OGL debacle, killing off dozens of game companies, only replace those willing to suckle on a d20 for sustenance. Borders Southbury 100 Main St. North Southbury, CT 06488 203.262.9419 There is a non-4e RPG Book at this borders reserved for you. Your "no place sells anything but 4e in my state" business is false. I found a non-D&D rpg in your state in 30 seconds. No, I didn't check how close to New Haven this is. I also grabbed the first non-4e Rpg I could think of. (This counter-rant is becoming fun now) Gygax didn't create D&D. He created Chainmail, Arneson used Chainmail to create D&D, then Gygax and Arneson published D&D. Gary Gygax monetized and popularized D&D. Gygax = Jobs, Arneson = Wozniak. Pitchman, Genius, dig? Bored now. Okay. Dude, you are clueless if you can't find non-4e RPG books in Connecticut. Anyway, here's the thing. CCGs saved RPG's. 1) CCG moneys let Peter Adkison buy TSR. TSR was not dying because of CCGs it was dying because of bad management. 2) CCGs prevented many nerds from developing lives after RPGs became hard to schedule. Many came back into D&D later on. Japanification was happening to youth culture when you were a kid. GODZILLA FOR YOU WAS LIKE NARUTO FOR TODAYS PUNK KIDS!!!!!!!!! [/sblock] Rambling rnat over. and I'm not actually drunk although I feel like I am. [/QUOTE]
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