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MtG, D&D and Me TITLE NAME EDIT-The thread where Joe apparently offends everyone
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<blockquote data-quote="tomBitonti" data-source="post: 4794766" data-attributes="member: 13107"><p>Hey man, thanks for the post.</p><p></p><p>I find telling that there doesn't seem to be much on the side that, perhaps, the game has changed in the last twenty or so years. Older farts do tend to wax nostalgic. That doesn't mean that they are necessarily wrong.</p><p></p><p>Now, there is some interesting background, as least to MTG. (I don't know much about other CCG's, so that "at least" is not real evidence that other CCG's don't have interesting backgrounds.) While I don't much care for the new MTG books, I very much liked the brother's war books. I especially like the part of the story that was about Xancha and Ratepe.</p><p></p><p>There is a very evolved background to WarCraft, too.</p><p></p><p>How much of those backgrounds translates into the respective games is not so clear. Perhaps moreso for WarCraft. You can definitely play either game while ignoring the stories. (As for my credentials on this: I've played some MTG, but fell out of it with the big rules change, the one that changed the ordering of interrupts. Anyways, while my deck construction has always been poor, as I try to stuff too much stuff in my decks, I do enjoy the game. Also, I have a level 80 Elemental Shaman that is heavily into raiding, and is one of the top 20 elemental shamans in his realm.)</p><p></p><p>My own personal draw into D&D has been that it provides a nice vehicle for the imagination, for inventing fantastic stories, and placing the player as both the author and as a participant in those stories. Where else can you imagine an illithid astral super-carrier crash landed on a negative energy dominant demi-plane after having fled a farm world that had fallen to the inevitable plague of undeath that arises on such worlds. That plague, which quickly spreads through the dense populations of the farm caverns, being the consequence of the gathering of the evil essence of so many bleak lives, and of the endless killing ...</p></blockquote><p></p>
[QUOTE="tomBitonti, post: 4794766, member: 13107"] Hey man, thanks for the post. I find telling that there doesn't seem to be much on the side that, perhaps, the game has changed in the last twenty or so years. Older farts do tend to wax nostalgic. That doesn't mean that they are necessarily wrong. Now, there is some interesting background, as least to MTG. (I don't know much about other CCG's, so that "at least" is not real evidence that other CCG's don't have interesting backgrounds.) While I don't much care for the new MTG books, I very much liked the brother's war books. I especially like the part of the story that was about Xancha and Ratepe. There is a very evolved background to WarCraft, too. How much of those backgrounds translates into the respective games is not so clear. Perhaps moreso for WarCraft. You can definitely play either game while ignoring the stories. (As for my credentials on this: I've played some MTG, but fell out of it with the big rules change, the one that changed the ordering of interrupts. Anyways, while my deck construction has always been poor, as I try to stuff too much stuff in my decks, I do enjoy the game. Also, I have a level 80 Elemental Shaman that is heavily into raiding, and is one of the top 20 elemental shamans in his realm.) My own personal draw into D&D has been that it provides a nice vehicle for the imagination, for inventing fantastic stories, and placing the player as both the author and as a participant in those stories. Where else can you imagine an illithid astral super-carrier crash landed on a negative energy dominant demi-plane after having fled a farm world that had fallen to the inevitable plague of undeath that arises on such worlds. That plague, which quickly spreads through the dense populations of the farm caverns, being the consequence of the gathering of the evil essence of so many bleak lives, and of the endless killing ... [/QUOTE]
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