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MtG, D&D and Me TITLE NAME EDIT-The thread where Joe apparently offends everyone
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<blockquote data-quote="WayneLigon" data-source="post: 4795597" data-attributes="member: 3649"><p>All I have is my own anecdotal experience. I have about the same time in as you do. In my opinion, somewhat more than 50% of the people that play D&D play it as a slightly more complex form of boardgame, only lightly touching on the actual role-assumption aspects of it. It could be only about half, or it could be as high as 75%, but I feel confident with the 'more than 50%' statement. This is not a figure that has ever significantly changed, though; it was the same in 1977 as it is today. </p><p></p><p>Me, I 'grew up' in the hobby with a couple of really hard-core role-assumption GMs and a score or more of those who had middling-to-none levels of 'role playing' in their games. The role-assumption people were always fairly small because the more roleplaying-intensive a game is, the more work it is on the part of the player as well as the GM. The rest, the beer-and-pretzels crowd for whom gaming is simply an alternative way to unwind from a hard week and serve more as a means for friends to get together and grill some brats, will always outnumber them. </p><p></p><p>I wouldn't say that the rules complexity of games from yesterday vs those of today have anything to do with it. I've seen plenty - more than plenty - 1E games played out with the same sterile tactical consideration one sees in Go and I've seen Champions games where we never picked up dice but rather acted and reacted as if we were in a play rather than a game. The people you play with bring their own style to the table and I don't think the actual ruleset has a very significant influence over that playstyle. The ones that try to force a particular playstyle, though, tend to be the ones that sink to the bottom of the pile quicker than would ordinarily be the case.</p></blockquote><p></p>
[QUOTE="WayneLigon, post: 4795597, member: 3649"] All I have is my own anecdotal experience. I have about the same time in as you do. In my opinion, somewhat more than 50% of the people that play D&D play it as a slightly more complex form of boardgame, only lightly touching on the actual role-assumption aspects of it. It could be only about half, or it could be as high as 75%, but I feel confident with the 'more than 50%' statement. This is not a figure that has ever significantly changed, though; it was the same in 1977 as it is today. Me, I 'grew up' in the hobby with a couple of really hard-core role-assumption GMs and a score or more of those who had middling-to-none levels of 'role playing' in their games. The role-assumption people were always fairly small because the more roleplaying-intensive a game is, the more work it is on the part of the player as well as the GM. The rest, the beer-and-pretzels crowd for whom gaming is simply an alternative way to unwind from a hard week and serve more as a means for friends to get together and grill some brats, will always outnumber them. I wouldn't say that the rules complexity of games from yesterday vs those of today have anything to do with it. I've seen plenty - more than plenty - 1E games played out with the same sterile tactical consideration one sees in Go and I've seen Champions games where we never picked up dice but rather acted and reacted as if we were in a play rather than a game. The people you play with bring their own style to the table and I don't think the actual ruleset has a very significant influence over that playstyle. The ones that try to force a particular playstyle, though, tend to be the ones that sink to the bottom of the pile quicker than would ordinarily be the case. [/QUOTE]
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