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MtG, D&D and Me TITLE NAME EDIT-The thread where Joe apparently offends everyone
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<blockquote data-quote="Windjammer" data-source="post: 4795830" data-attributes="member: 60075"><p>Thanks, Joe. Like I said last time, it's really enjoyable to read about you. Not least because, over and above the connect, when you develop these narratives you'rs are extremely well written. I mean - damn, WotC actually pays Shelly Mazzanoble to create such fictions for part of their customer base (I let you guess which part that is - it's certainly not women, because they find her implied stereotyping of women offensive, more often than not). And Shelly's prose sucks, never mind that she's got nothing to TELL. Whereas you do.</p><p></p><p>So keep these things coming - I picked up yesterday's one from your blog (which I bookmarked last time), so you can tell, there are people here interested in you and those things. Don't let yourself be deluded by the occasional fool telling you that that's what blogs are for. They're not. Or at least not exclusively. </p><p></p><p>As to one of your main points, let me cite our stoutest defender of 4E over at TheRPGSite, who runs plenty of RPGA games.</p><p></p><p>I'm playing 4E myself (not only) and I find it hard to deny that (say) "fiddling around with the Character Builder (say) is all about immersion and not tweaking the numbers." If it was different, you'd expect a bit more flavour text to accompany the numbers being tweaked, be these powers or magic items. My largest beef with 4E's first MM was that the powers of monsters didn't even have ONE line of descriptive text, this making it on occasion impossible to see what the power represented in-game (given the frequent disconnect from mechanics to in-game description). I'm really glad MM2 fixed that, it's an indication that WotC shares some of these concerns. I'm certainly glad they aren't listening to their fan boys. If they were, they'd never have occasion to remedy the game's shortcomings.</p></blockquote><p></p>
[QUOTE="Windjammer, post: 4795830, member: 60075"] Thanks, Joe. Like I said last time, it's really enjoyable to read about you. Not least because, over and above the connect, when you develop these narratives you'rs are extremely well written. I mean - damn, WotC actually pays Shelly Mazzanoble to create such fictions for part of their customer base (I let you guess which part that is - it's certainly not women, because they find her implied stereotyping of women offensive, more often than not). And Shelly's prose sucks, never mind that she's got nothing to TELL. Whereas you do. So keep these things coming - I picked up yesterday's one from your blog (which I bookmarked last time), so you can tell, there are people here interested in you and those things. Don't let yourself be deluded by the occasional fool telling you that that's what blogs are for. They're not. Or at least not exclusively. As to one of your main points, let me cite our stoutest defender of 4E over at TheRPGSite, who runs plenty of RPGA games. I'm playing 4E myself (not only) and I find it hard to deny that (say) "fiddling around with the Character Builder (say) is all about immersion and not tweaking the numbers." If it was different, you'd expect a bit more flavour text to accompany the numbers being tweaked, be these powers or magic items. My largest beef with 4E's first MM was that the powers of monsters didn't even have ONE line of descriptive text, this making it on occasion impossible to see what the power represented in-game (given the frequent disconnect from mechanics to in-game description). I'm really glad MM2 fixed that, it's an indication that WotC shares some of these concerns. I'm certainly glad they aren't listening to their fan boys. If they were, they'd never have occasion to remedy the game's shortcomings. [/QUOTE]
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