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MtG, D&D and Me TITLE NAME EDIT-The thread where Joe apparently offends everyone
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<blockquote data-quote="Raven Crowking" data-source="post: 4965166" data-attributes="member: 18280"><p>joethelawyer: Just last night I had a great gaming experience. The players were 18, 19, and 10 years old. It was, singularly, the best energy I've experienced in a game since High School. I felt really revitalized.</p><p></p><p>The older two learned to game on WotC-D&D, and spent some years with complex rules systems. We were playing a system that is, frankly, much simpler. Event-driven rather than build-driven. It was a lot of fun. The 18-year-old had a few games to train himself away from build-isms, the 19-year-old got it shortly after character generation (and he took far longer on character generation than necessary because he had grown accustomed to needed to optimize).</p><p></p><p>It was the 19-year-old's first game using this system (he has played 3e and 4e, and is a fan of 4e), and by the end of the evening he told me that the lighter system helped him roleplay more and get into what was happening to his character more. And that was an unsolicited comment.</p><p></p><p>So, yes, for me an interest in a more old-school game is definitely to recapture some of what I feel the game has lost. OTOH, it isn't simply nostalgia or rose-coloured glasses....it was certainly alive and well, as fun as ever, last night. And coming up through a new generation of players!</p><p></p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 4965166, member: 18280"] joethelawyer: Just last night I had a great gaming experience. The players were 18, 19, and 10 years old. It was, singularly, the best energy I've experienced in a game since High School. I felt really revitalized. The older two learned to game on WotC-D&D, and spent some years with complex rules systems. We were playing a system that is, frankly, much simpler. Event-driven rather than build-driven. It was a lot of fun. The 18-year-old had a few games to train himself away from build-isms, the 19-year-old got it shortly after character generation (and he took far longer on character generation than necessary because he had grown accustomed to needed to optimize). It was the 19-year-old's first game using this system (he has played 3e and 4e, and is a fan of 4e), and by the end of the evening he told me that the lighter system helped him roleplay more and get into what was happening to his character more. And that was an unsolicited comment. So, yes, for me an interest in a more old-school game is definitely to recapture some of what I feel the game has lost. OTOH, it isn't simply nostalgia or rose-coloured glasses....it was certainly alive and well, as fun as ever, last night. And coming up through a new generation of players! RC [/QUOTE]
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