MtGtheRPGDM
First Post
If this homebrew is placed in the wrong location please move it with my most sincere apologies.
That being said, welcome to the forum in which I will be talking about my Magic the Gathering to D&D conversion. I understand this has been something that has been worked on before, and stopped by WotC (Most famously Michael Morris's Dusk setting). But I feel the internet has changed a great deal since that incident and am determined to complete this project and send it to the masses. The overview is as follows. MtG the RPG is a conversion project that has the goal of taking almost all of your favorite magic the gathering creatures, spells and artifacts and bring them into a Roleplaying game. Almost every aspect of the standard MtG game will be present. Mana? Check (This will not come from tapping lands each turn) Creatures with pretty much any ability? Check (This includes lifelink, deathtouch, trample, vigilance, and many many many others) casting sorcery and instant spells as they SHOULD be cast? Check-ish (You will be limited on how many spells you can cast in a turn, but as you increase in level you will be able to cast more spells through various feats)
More or less what will be present is a set of rules so you can take your favorite magic the gather card and within a few seconds have all the stats to be used in D&D. Just as a little teaser of things to come lets look at a creature, the old red favorite. Raging Goblin!
First the normal verison. Mana cost R. Power and toughness 1/1. Special abilites Haste.
D&D Version. Mana cost one red mana. Damage per attack 1d4 slashing. Hitdie 1d4. Special Ability. Haste (The creature may attack as soon it comes into play. All creatures without haste must wait until their controllers next initative turn before he can act)
Without giving everything away Mana Cost and the die that is represented in power and toughness is based on the cards rarity. So while a rare card might have more health and do more damage it will also cost more. A rare card may have 1 mana cost in normal MtG but I can assure you it will not be one in MtG the RPG.
I hope that people on these forums are as excited about this project as I am. As of this writing I have spent well over 30 hours in R&D and in the first write up of all the rules (That will eventually come in the form of a PDF)
Wanna know what the cover is going to look like?
MTG_RPG_Final_img | Flickr - Photo Sharing!
My GF Angel did the shopwork on this image. Please feel free to leave feedback and ideas. Any reasonable idea that is left WILL absolutley be taken to the R&D team that I have set up, and if we use the idea I will give you credit!
That being said, welcome to the forum in which I will be talking about my Magic the Gathering to D&D conversion. I understand this has been something that has been worked on before, and stopped by WotC (Most famously Michael Morris's Dusk setting). But I feel the internet has changed a great deal since that incident and am determined to complete this project and send it to the masses. The overview is as follows. MtG the RPG is a conversion project that has the goal of taking almost all of your favorite magic the gathering creatures, spells and artifacts and bring them into a Roleplaying game. Almost every aspect of the standard MtG game will be present. Mana? Check (This will not come from tapping lands each turn) Creatures with pretty much any ability? Check (This includes lifelink, deathtouch, trample, vigilance, and many many many others) casting sorcery and instant spells as they SHOULD be cast? Check-ish (You will be limited on how many spells you can cast in a turn, but as you increase in level you will be able to cast more spells through various feats)
More or less what will be present is a set of rules so you can take your favorite magic the gather card and within a few seconds have all the stats to be used in D&D. Just as a little teaser of things to come lets look at a creature, the old red favorite. Raging Goblin!
First the normal verison. Mana cost R. Power and toughness 1/1. Special abilites Haste.
D&D Version. Mana cost one red mana. Damage per attack 1d4 slashing. Hitdie 1d4. Special Ability. Haste (The creature may attack as soon it comes into play. All creatures without haste must wait until their controllers next initative turn before he can act)
Without giving everything away Mana Cost and the die that is represented in power and toughness is based on the cards rarity. So while a rare card might have more health and do more damage it will also cost more. A rare card may have 1 mana cost in normal MtG but I can assure you it will not be one in MtG the RPG.
I hope that people on these forums are as excited about this project as I am. As of this writing I have spent well over 30 hours in R&D and in the first write up of all the rules (That will eventually come in the form of a PDF)
Wanna know what the cover is going to look like?
MTG_RPG_Final_img | Flickr - Photo Sharing!
My GF Angel did the shopwork on this image. Please feel free to leave feedback and ideas. Any reasonable idea that is left WILL absolutley be taken to the R&D team that I have set up, and if we use the idea I will give you credit!