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<blockquote data-quote="kitcik" data-source="post: 5561639" data-attributes="member: 98256"><p>I love the idea of having a mechanic to bring the cards to life in D20 D&D.</p><p></p><p>Monsters = monsters</p><p>Spells = spells</p><p>Artifact creatures = constructs</p><p>Artifacts = magic items</p><p></p><p>or something like that, with some way of converting them easily.</p><p></p><p>I have played D&D since the basic set and Magic since the Alpha set. I have met both Gary Gygax and Richard Garfield. I think this is a fantastic idea.</p><p></p><p>I have a little less enthusiasm for bringing over the mechanics - mana sourced by tapping lands and summoning creatures. That would be, as your graphic suggests, MTG the RPG, which is entirely different than converting MTG to D&D.</p><p></p><p>I picture Raging Goblin pretty much as you say, but no "mana cost" (although you can certainly add it to Summon Monster I) and the Haste ability basically giving them an automatic surprise round.</p><p></p><p>Anyway, good luck with this project - I am curious to see where it goes.</p></blockquote><p></p>
[QUOTE="kitcik, post: 5561639, member: 98256"] I love the idea of having a mechanic to bring the cards to life in D20 D&D. Monsters = monsters Spells = spells Artifact creatures = constructs Artifacts = magic items or something like that, with some way of converting them easily. I have played D&D since the basic set and Magic since the Alpha set. I have met both Gary Gygax and Richard Garfield. I think this is a fantastic idea. I have a little less enthusiasm for bringing over the mechanics - mana sourced by tapping lands and summoning creatures. That would be, as your graphic suggests, MTG the RPG, which is entirely different than converting MTG to D&D. I picture Raging Goblin pretty much as you say, but no "mana cost" (although you can certainly add it to Summon Monster I) and the Haste ability basically giving them an automatic surprise round. Anyway, good luck with this project - I am curious to see where it goes. [/QUOTE]
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