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<blockquote data-quote="MtGtheRPGDM" data-source="post: 5565258" data-attributes="member: 6676550"><p>Stasis is a simple spell to work into the game. Creatures will not become refreshed at the beginning of each turn, any mana spent since stasis has entered the battlefield will not be refreshed. If the cumaltive upkeep cannot be paid then send statis to the mana trail.</p><p> </p><p>Stasis is actually a weaker spell since within a couple of turns the cumualtive upkeep could easily surpass your maximum mana, and players get a turn each turn regardless. So if you cast statsis, and then spend all your mana keeping it in play, the other mages could just walk over and smash you with any weapons they may have. Even with Kismet (the old Blue/White TurboStasis decks) Cant just stall and win, since the mages themselves can fight.</p></blockquote><p></p>
[QUOTE="MtGtheRPGDM, post: 5565258, member: 6676550"] Stasis is a simple spell to work into the game. Creatures will not become refreshed at the beginning of each turn, any mana spent since stasis has entered the battlefield will not be refreshed. If the cumaltive upkeep cannot be paid then send statis to the mana trail. Stasis is actually a weaker spell since within a couple of turns the cumualtive upkeep could easily surpass your maximum mana, and players get a turn each turn regardless. So if you cast statsis, and then spend all your mana keeping it in play, the other mages could just walk over and smash you with any weapons they may have. Even with Kismet (the old Blue/White TurboStasis decks) Cant just stall and win, since the mages themselves can fight. [/QUOTE]
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