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<blockquote data-quote="MtGtheRPGDM" data-source="post: 5565553" data-attributes="member: 6676550"><p>Ok lets do this by the numbers</p><p> </p><p>Yes you gain mana in the order in which you list them. is this a disadvantage absolutley, but just like in nomral magic you might not get the color mana you need right away (or in some cases at all, thats just the nature of chance) If you are playing 2 color or 3 you split the mana evenly, in the case you cannot your core color always gets the most.</p><p> </p><p>Now with the slivers. You can ONLY cast 2 spells during 1 complete turn, thats from mana gen to mana gen. So if you cast 2 spells during YOUR turn, you cannot cast any spells on anyone elses turn. Instant or not. So you can ONLY cast 2 spells during any 1 initative round. Second of all, the quick sliver does indeed cost 2 mana (1 green and 1 colorless) but the fungus sliver costs 12 (3 green and 9 colorless) because the spell is rare. So you could not even cast the spell as you have a maximum of 10 mana.</p><p> </p><p>Also have to think that mages will have more than 20 health. Level 1 is a 10+con mod and each level you get 1d10+con.</p><p> </p><p>Also in your original example of the slivers if you HAD 10 mana (which means you had to roll a 10 on your d10) and you cast the quick, plus the fungus thats 6 mana you would only have had 4 left. But as stated, uncommon, rare and mythic rare cost more mana.</p></blockquote><p></p>
[QUOTE="MtGtheRPGDM, post: 5565553, member: 6676550"] Ok lets do this by the numbers Yes you gain mana in the order in which you list them. is this a disadvantage absolutley, but just like in nomral magic you might not get the color mana you need right away (or in some cases at all, thats just the nature of chance) If you are playing 2 color or 3 you split the mana evenly, in the case you cannot your core color always gets the most. Now with the slivers. You can ONLY cast 2 spells during 1 complete turn, thats from mana gen to mana gen. So if you cast 2 spells during YOUR turn, you cannot cast any spells on anyone elses turn. Instant or not. So you can ONLY cast 2 spells during any 1 initative round. Second of all, the quick sliver does indeed cost 2 mana (1 green and 1 colorless) but the fungus sliver costs 12 (3 green and 9 colorless) because the spell is rare. So you could not even cast the spell as you have a maximum of 10 mana. Also have to think that mages will have more than 20 health. Level 1 is a 10+con mod and each level you get 1d10+con. Also in your original example of the slivers if you HAD 10 mana (which means you had to roll a 10 on your d10) and you cast the quick, plus the fungus thats 6 mana you would only have had 4 left. But as stated, uncommon, rare and mythic rare cost more mana. [/QUOTE]
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