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<blockquote data-quote="MtGtheRPGDM" data-source="post: 5565857" data-attributes="member: 6676550"><p>As I said, the group i am using now is just the beginning phases of the game. They are here for quick turn around, and i trust them to give me honest feedback. All of them are different kind of magic players and D&D players. But all 10 of them have tournament level magic experience and have played 3.0 D&D and 3.5 since its launch.</p><p> </p><p>As for you assesment of us not liking rares that couldnt be farther from the truth. If you look at the decks I personally have talked about playing they have tons of rares in them. The Rock runs well over 20 not counting what can be wished for out of the sideboard.</p><p> </p><p>And as for the infinite combos, as a magic player I find them hilarious to see them go off, esecially in tournaments. But this RPG isnt the place for such things. its very hard to create an encounter that is both fun and challenging for the players if the DM has to worry about the players killing the monsters off before they ever get a turn.</p><p> </p><p>And as of this writing the only cards we havent come up with conversions for are the lands. We of course havent looked through the entire catalog of magic cards since there is tens of thousands of them, but we have worked all the known mechanics into the game. Some of the mechanics are a bit different from their normal Magic counter parts but we spent alot (between the entire team well over 100 hours) just on reworking the keyword abilites.</p></blockquote><p></p>
[QUOTE="MtGtheRPGDM, post: 5565857, member: 6676550"] As I said, the group i am using now is just the beginning phases of the game. They are here for quick turn around, and i trust them to give me honest feedback. All of them are different kind of magic players and D&D players. But all 10 of them have tournament level magic experience and have played 3.0 D&D and 3.5 since its launch. As for you assesment of us not liking rares that couldnt be farther from the truth. If you look at the decks I personally have talked about playing they have tons of rares in them. The Rock runs well over 20 not counting what can be wished for out of the sideboard. And as for the infinite combos, as a magic player I find them hilarious to see them go off, esecially in tournaments. But this RPG isnt the place for such things. its very hard to create an encounter that is both fun and challenging for the players if the DM has to worry about the players killing the monsters off before they ever get a turn. And as of this writing the only cards we havent come up with conversions for are the lands. We of course havent looked through the entire catalog of magic cards since there is tens of thousands of them, but we have worked all the known mechanics into the game. Some of the mechanics are a bit different from their normal Magic counter parts but we spent alot (between the entire team well over 100 hours) just on reworking the keyword abilites. [/QUOTE]
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