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MTG with better storyline?
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<blockquote data-quote="frankthedm" data-source="post: 2998835" data-attributes="member: 1164"><p><a href="http://www.enworld.org/showthread.php?t=164488" target="_blank">http://www.enworld.org/showthread.php?t=164488</a> </p><p></p><p>I think I understand mostly why Wotc won’t make M:tG campaign settings.</p><p></p><p>If all players are Planeswalkers:</p><p><em>The setting<s> would be “epic”{very high level} risking not selling well.</s></em></p><p><em><s>The players would likely be fighting against one another.</s></em></p><p><em><s>If it is close enough to the M:tG experience it would literately compete with the M:tG game.[big no-no for a business]</s></em><s></s></p><p><s>Thus D&D team says no to PC Planswalkers</s></p><p><s></s></p><p><s>If the players are not Planeswalkers, the Planeswalkers must be present at their strength as presented in the card game or product identity is diminished. Having those beings fighting one another on your home-world is really bad for PCs. They would live in constant danger of;</s></p><p><s><em>Being called and forced to do the bidding of those god like Planeswalkers. I say called, rather than summoned, since their bodies stick around after they are killed. </em></s></p><p><s><em>Being obliterated in one of the numerous creature sweeping / world destroying affects the Planeswalkers have at their command. </em> </s></p><p><s>Thus the M:tg team says no to M:tg settings without Planeswalkers as powerful as presented in the M:tG Product Identity, and the D&D team says that’s too unfun for our D&D edition..</s></p><p><s></s></p><p><s>Now a fan made compiling of the setting material can get around the Planeswalker issue by simply saying the world has been spared their attention for the time being or hand waving their strength down to levels where PC won’t need to wory about a [card]Planar Collapse[/card] or less pleasant affect ruining the world. Some settings NEED Planeswalkers, but I think many of the settings are incredibly flavorful, have well developed setting framework, and have some of the nastiest monsters to fight in all the realms of imagination.</s></p></blockquote><p></p>
[QUOTE="frankthedm, post: 2998835, member: 1164"] [url]http://www.enworld.org/showthread.php?t=164488[/url] I think I understand mostly why Wotc won’t make M:tG campaign settings. If all players are Planeswalkers: [I]The setting[s] would be “epic”{very high level} risking not selling well. The players would likely be fighting against one another. If it is close enough to the M:tG experience it would literately compete with the M:tG game.[big no-no for a business][/s][/I][s] Thus D&D team says no to PC Planswalkers If the players are not Planeswalkers, the Planeswalkers must be present at their strength as presented in the card game or product identity is diminished. Having those beings fighting one another on your home-world is really bad for PCs. They would live in constant danger of; [I]Being called and forced to do the bidding of those god like Planeswalkers. I say called, rather than summoned, since their bodies stick around after they are killed. Being obliterated in one of the numerous creature sweeping / world destroying affects the Planeswalkers have at their command. [/I] Thus the M:tg team says no to M:tg settings without Planeswalkers as powerful as presented in the M:tG Product Identity, and the D&D team says that’s too unfun for our D&D edition.. Now a fan made compiling of the setting material can get around the Planeswalker issue by simply saying the world has been spared their attention for the time being or hand waving their strength down to levels where PC won’t need to wory about a [card]Planar Collapse[/card] or less pleasant affect ruining the world. Some settings NEED Planeswalkers, but I think many of the settings are incredibly flavorful, have well developed setting framework, and have some of the nastiest monsters to fight in all the realms of imagination.[/s] [/QUOTE]
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