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MTG with better storyline?
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<blockquote data-quote="thatdarnedbob" data-source="post: 2999088" data-attributes="member: 43274"><p><strong>my ravnica campaign</strong></p><p></p><p>I've had a fairly good campaign set in Ravnica going on for a few months, and just registered to throw in a bit of my experience. After reading through the designers' articles and some of the novels, I saw that the main problem most people have with Magic as a setting, the planeswalkers, don't exist in Ravnica. The only beings close to that level of power are some guild leaders and the Nephilim. It actually looks and feels like standard D&D in a city that covers the entire world. To be sure, some details about races and the use of magical items are different, but nothing that requires a reimagining of the rules. I have my players running around as unguilded free agents targeted by various guilds for inclusion in their intrigues, but I can easily think of dozens of other campaign ideas that could work from levels 1-20. It's truly a great setting just for the potential that comes from a constant access to infinite varieties of metropolis; I have the forgotten realms campaign setting and some books, and use some regions as individual city blocks.</p></blockquote><p></p>
[QUOTE="thatdarnedbob, post: 2999088, member: 43274"] [b]my ravnica campaign[/b] I've had a fairly good campaign set in Ravnica going on for a few months, and just registered to throw in a bit of my experience. After reading through the designers' articles and some of the novels, I saw that the main problem most people have with Magic as a setting, the planeswalkers, don't exist in Ravnica. The only beings close to that level of power are some guild leaders and the Nephilim. It actually looks and feels like standard D&D in a city that covers the entire world. To be sure, some details about races and the use of magical items are different, but nothing that requires a reimagining of the rules. I have my players running around as unguilded free agents targeted by various guilds for inclusion in their intrigues, but I can easily think of dozens of other campaign ideas that could work from levels 1-20. It's truly a great setting just for the potential that comes from a constant access to infinite varieties of metropolis; I have the forgotten realms campaign setting and some books, and use some regions as individual city blocks. [/QUOTE]
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