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Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
MtG's "Charms"
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<blockquote data-quote="gamecat" data-source="post: 719714" data-attributes="member: 3144"><p>I'm getting in gear, I might do all 18 of them today <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p><strong>Fever Charm</strong></p><p></p><p>A fever charm looks like a smoldering glowing nugget of amber, one that a prospective wearer must find a setting for. It allows a wearer to use the following spells, once each per day: Mage Bolt, Haste, and Bless.</p><p>Caster Level: 5th. Prerequisites: Craft Magic Item, Mage Bolt, Haste, and Bless.</p><p>Market Price: 8800 gp. Weight: -.</p><p></p><p>Pricing: </p><p></p><p>Similar Price drill as w/ funeral charm.</p><p></p><p>Haste costs 5400 ((5*3*1800)/5)</p><p></p><p>Mage Bolt costs 2700 ((2*5*1800)/5)*.75)</p><p></p><p>Bless costs 900 ((1*5*1800)/5)*.5)</p><p></p><p>(I worry about this one. Through the damn boots, haste is a little too powerful. Mage Bolt is below.)</p><p></p><p>Mage Bolt</p><p>Evocation</p><p>Level: Clr 2</p><p>Components: V, S, DF</p><p>Casting Time: 1 action</p><p>Range: Close (25 ft + 5 ft/2 levels)</p><p>Duration: Instantaneous</p><p>Saving Throw: Fortitude Half(See text)</p><p>Spell Resistance: Yes</p><p></p><p>This spell blasts an arcane spellcaster with disruptive force, dealing 1d6 per caster level, to a maximum of 10d6. Non arcane spellcasters are not effected. An arcane spellcaster can choose to sacrifice a spell slot to gain a bonus on their saving throw equal to the spell slot sacrificed. Only one slot may be given up in this way.</p><p></p><p>Looking at them now, Las.</p></blockquote><p></p>
[QUOTE="gamecat, post: 719714, member: 3144"] I'm getting in gear, I might do all 18 of them today :) [b]Fever Charm[/b] A fever charm looks like a smoldering glowing nugget of amber, one that a prospective wearer must find a setting for. It allows a wearer to use the following spells, once each per day: Mage Bolt, Haste, and Bless. Caster Level: 5th. Prerequisites: Craft Magic Item, Mage Bolt, Haste, and Bless. Market Price: 8800 gp. Weight: -. Pricing: Similar Price drill as w/ funeral charm. Haste costs 5400 ((5*3*1800)/5) Mage Bolt costs 2700 ((2*5*1800)/5)*.75) Bless costs 900 ((1*5*1800)/5)*.5) (I worry about this one. Through the damn boots, haste is a little too powerful. Mage Bolt is below.) Mage Bolt Evocation Level: Clr 2 Components: V, S, DF Casting Time: 1 action Range: Close (25 ft + 5 ft/2 levels) Duration: Instantaneous Saving Throw: Fortitude Half(See text) Spell Resistance: Yes This spell blasts an arcane spellcaster with disruptive force, dealing 1d6 per caster level, to a maximum of 10d6. Non arcane spellcasters are not effected. An arcane spellcaster can choose to sacrifice a spell slot to gain a bonus on their saving throw equal to the spell slot sacrificed. Only one slot may be given up in this way. Looking at them now, Las. [/QUOTE]
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MtG's "Charms"
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