Walking Paradox
First Post
I love dungeon crawls. As much as I love playing a character with a personality and hopes and dreams that are part of a living story, it's still great fun to take that character into a deep, dank, desolate place and kill lots of disgusting creatures; then take their stuff. The best pleasures in life are often simple ones. 
That having been said, there are two things about them that I have often wondered in the last 30 years that I've been gaming…
Maybe I should think less and kill more…

That having been said, there are two things about them that I have often wondered in the last 30 years that I've been gaming…
- How do you breathe in them? Even modern mines need air vents of some kind. Where does the air come from for dungeons?
- Do they ever have a purpose other than being just complex cosmopolitain monster lairs? Do people ever make up real stories as to what purpose the dungeon "facility" is supposed to have, who built it, and why? What about the reason for there being enough treasure there to double or tripple the economies of most real-life medieval nations?
Maybe I should think less and kill more…