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Much ado about dungeons
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<blockquote data-quote="Aberzanzorax" data-source="post: 5643239" data-attributes="member: 64209"><p>Depending upon the size and shape there could be some air circulation. Some "smarter" dungeons actually recognize the air problem and players must take precautions. Some more "hand wavey" dungeons just assume breathing is possible.</p><p> </p><p>I like the idea of a fungus or mold that can live like a desert plant does on water, but does so on carbon dioxide (pumping out oxygen when it gets CO2). It's a quick and easy solution, players are always freaked out by fungus, and fungus fits with the "theme" of dungeons.</p><p> </p><p> </p><p>As far as a story, most dungeons I've seen have a story. This includes Tomb of Horrors, World's Largest Dungeon, Rappan Athuk, and Castle Whiterock. Even Undermountain had at least a hint of story (though I confess I don't know if it's much more than "a crazy mage made a dungeon because he's crazy").</p></blockquote><p></p>
[QUOTE="Aberzanzorax, post: 5643239, member: 64209"] Depending upon the size and shape there could be some air circulation. Some "smarter" dungeons actually recognize the air problem and players must take precautions. Some more "hand wavey" dungeons just assume breathing is possible. I like the idea of a fungus or mold that can live like a desert plant does on water, but does so on carbon dioxide (pumping out oxygen when it gets CO2). It's a quick and easy solution, players are always freaked out by fungus, and fungus fits with the "theme" of dungeons. As far as a story, most dungeons I've seen have a story. This includes Tomb of Horrors, World's Largest Dungeon, Rappan Athuk, and Castle Whiterock. Even Undermountain had at least a hint of story (though I confess I don't know if it's much more than "a crazy mage made a dungeon because he's crazy"). [/QUOTE]
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