Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Mud Sorcerers, et al
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="I'm A Banana" data-source="post: 6063336" data-attributes="member: 2067"><p>Interestingly, the 2e Planescape book on the inner planes has "border regions" for each plane. So this question kind of has an answer: when you go towards the positive and negative, you kind of get a mixture of the paraelemental plane and the two neighboring regions.</p><p></p><p>So, for Ice, going toward Negative Energy gives you either the Frigid Void (Ice + Vacuum = A place of cold and darkness) or the Stinging Storm (Ice + Salt = a place of hail and salt-water ice). Going toward the Positive Energy plane gives you either the Fog of Unyielding Frost (Ice + Steam = Fog that freezes your lungs) or the Shimmering Drifts (Ice + Lightning = a place of sparkling snow that causes madness).</p><p></p><p>For Magma, going toward Negative gives you either Chalk Islands (Magma + Ash = A place of chalky islands covered in frigid ash with rivers of magma churning between them) or the Sands (Mamga + Dust = A desert where the sand corrodes and erodes all things). Going toward Positive gives you either the Glowing Dunes (Magma + Radiance = A desert of metallic ash where...I think you get radiation sickness) or the Obsidian Forest (Magma + Mineral = an obsidian plane with spires of glass and crystal where outcasts of Earth live). </p><p></p><p>For Ooze + Negative you get the Oasis of Filth (Ooze + Dust = a "half-congealed" place of thick ooze that is overrun with diseases) or the Stagnant Sea (Ooze + Salt = Corrosive brine swamp). For Ooze + Positive you get the Slag Marshes (Ooze + Mineral = A metallic swamp where a poisonous plant grows) and the Choking Gale (Ooze + Steam, a place of toxic vapor that might be the Elemental Plane of Horrible Smells).</p><p></p><p>For Smoke + Negative, there's the Embers (Smoke + Ash = A place of burning cinders) and the Gray Way (Smoke + Vacuum = A place of air that poisons the mind, causing violence and hallucinations). For Smoke + Positive, there's the Sea of Stars (Smoke + Radiance = Flakes of light like fireflies in the darkness) and the Aurora (Smoke + Lightning = Basically an eternal aurora!).</p><p></p><p>This only goes to show you that during 2e, far too many words were written. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6063336, member: 2067"] Interestingly, the 2e Planescape book on the inner planes has "border regions" for each plane. So this question kind of has an answer: when you go towards the positive and negative, you kind of get a mixture of the paraelemental plane and the two neighboring regions. So, for Ice, going toward Negative Energy gives you either the Frigid Void (Ice + Vacuum = A place of cold and darkness) or the Stinging Storm (Ice + Salt = a place of hail and salt-water ice). Going toward the Positive Energy plane gives you either the Fog of Unyielding Frost (Ice + Steam = Fog that freezes your lungs) or the Shimmering Drifts (Ice + Lightning = a place of sparkling snow that causes madness). For Magma, going toward Negative gives you either Chalk Islands (Magma + Ash = A place of chalky islands covered in frigid ash with rivers of magma churning between them) or the Sands (Mamga + Dust = A desert where the sand corrodes and erodes all things). Going toward Positive gives you either the Glowing Dunes (Magma + Radiance = A desert of metallic ash where...I think you get radiation sickness) or the Obsidian Forest (Magma + Mineral = an obsidian plane with spires of glass and crystal where outcasts of Earth live). For Ooze + Negative you get the Oasis of Filth (Ooze + Dust = a "half-congealed" place of thick ooze that is overrun with diseases) or the Stagnant Sea (Ooze + Salt = Corrosive brine swamp). For Ooze + Positive you get the Slag Marshes (Ooze + Mineral = A metallic swamp where a poisonous plant grows) and the Choking Gale (Ooze + Steam, a place of toxic vapor that might be the Elemental Plane of Horrible Smells). For Smoke + Negative, there's the Embers (Smoke + Ash = A place of burning cinders) and the Gray Way (Smoke + Vacuum = A place of air that poisons the mind, causing violence and hallucinations). For Smoke + Positive, there's the Sea of Stars (Smoke + Radiance = Flakes of light like fireflies in the darkness) and the Aurora (Smoke + Lightning = Basically an eternal aurora!). This only goes to show you that during 2e, far too many words were written. ;) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Mud Sorcerers, et al
Top