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Mud Sorcerer's Ring conversion?
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<blockquote data-quote="Isida Kep'Tukari" data-source="post: 850191" data-attributes="member: 4441"><p>I summon the Encyclopedia Magica! Ok, I'll leave this up to the conversion specialists, but I can list the 2e powers for you:</p><p></p><p>Ring appears to be made of red-brown clay.</p><p></p><p>Priest spells (at 14th level):</p><p></p><p>meld into stone - 3/day</p><p></p><p>water breathing - 3/day</p><p></p><p>stone shape - 2/day</p><p></p><p>earthquake - 1/month - ring goes dormant for two days after using this power</p><p></p><p>Wizard spells (at 12th level):</p><p></p><p>transmute rock to mud/mud to rock - 2/week</p><p></p><p>transmute water to dust/dust to water - 1/week</p><p></p><p>conjure elemental (8 HD earth or water elemental) - 1/week</p><p></p><p>airy water - 1/day</p><p></p><p>No more than five functions can be used in a single day. While wearing the ring, all saves involving earth and water are made at +1, and all attacks by beings from the Elemental Plane of Earth or Water attack at -1, with damage -1 on each die. </p><p></p><p>Saving throws vs. air or fire (including poison gas and breath weapons) are at -1 and damage from these attacks are always at +1 per die. </p><p></p><p>There is a 2% chance each time the ring is used that the wearing is plane shifted to the Elemental Plane of Earth or Water (50% chance of either) and trapped by a powerful denizen of that plane.</p><p></p><p>Wizards, priests, and rogues can all use this ring, but thieves have an 8% chance of plane shifting per use. Anyone donning the ring is made aware of its powers telepathically, but the limitations and dangers can only be discovered through use.</p><p></p><p>Ok, those are the 2e stats, happy converting!</p></blockquote><p></p>
[QUOTE="Isida Kep'Tukari, post: 850191, member: 4441"] I summon the Encyclopedia Magica! Ok, I'll leave this up to the conversion specialists, but I can list the 2e powers for you: Ring appears to be made of red-brown clay. Priest spells (at 14th level): meld into stone - 3/day water breathing - 3/day stone shape - 2/day earthquake - 1/month - ring goes dormant for two days after using this power Wizard spells (at 12th level): transmute rock to mud/mud to rock - 2/week transmute water to dust/dust to water - 1/week conjure elemental (8 HD earth or water elemental) - 1/week airy water - 1/day No more than five functions can be used in a single day. While wearing the ring, all saves involving earth and water are made at +1, and all attacks by beings from the Elemental Plane of Earth or Water attack at -1, with damage -1 on each die. Saving throws vs. air or fire (including poison gas and breath weapons) are at -1 and damage from these attacks are always at +1 per die. There is a 2% chance each time the ring is used that the wearing is plane shifted to the Elemental Plane of Earth or Water (50% chance of either) and trapped by a powerful denizen of that plane. Wizards, priests, and rogues can all use this ring, but thieves have an 8% chance of plane shifting per use. Anyone donning the ring is made aware of its powers telepathically, but the limitations and dangers can only be discovered through use. Ok, those are the 2e stats, happy converting! [/QUOTE]
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Mud Sorcerer's Ring conversion?
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