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Mule Octopus
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<blockquote data-quote="Shade" data-source="post: 2130790" data-attributes="member: 287"><p>Krishnath caught a formatting error in my Real World Animals Index, and thus a new creature is born...</p><p></p><p><strong>Mule Octopus</strong></p><p>Large Animal (Aquatic)</p><p>Hit Dice: 8d8+27 (63 hp)</p><p>Initiative: +2</p><p>Speed: 20 ft. (4 squares), swim 30 ft.</p><p>Armor Class: 18 (–1 size, +2 Dex, +7 natural), touch 11, flat-footed 16</p><p>Base Attack/Grapple: +6/+15</p><p>Attack: Tentacle +12 melee (1d4+7)</p><p>Full Attack: 8 tentacles +12 melee (1d4+7) and bite +7 melee (1d8+3)</p><p>Space/Reach: 10 ft./10 ft. (20 ft. with tentacle)</p><p>Special Attacks: Improved grab, constrict 2d8+7</p><p>Special Qualities: Jet, low-light vision</p><p>Saves: Fort +9, Ref +8, Will +3</p><p>Abilities: Str 24, Dex 15, Con 17, Int 2, Wis 12, Cha 3</p><p>Skills: Escape Artist +12, Hide +9, Listen +4, Spot +6, Swim +15</p><p>Feats: Alertness, Endurance, Toughness</p><p>Environment: Warm aquatic</p><p>Organization: Solitary</p><p>Challenge Rating: 8</p><p>Treasure: None</p><p>Alignment: Always neutral</p><p>Advancement: 9–12 HD (Large); 13–24 HD (Huge)</p><p>Level Adjustment: --</p><p> </p><p><em>This giant octopus has thicker, stronger arms than typical octopi.</em></p><p></p><p>Mule octopi are a bred by aquatic races to serve as pack animals, affixed with special harnesses to pull aquatic "sleds". As a result of this breeding, they are stronger and heartier than typical octopi, but have lost the ability to emit an ink cloud. They are less aggressive and territorial than typical giant octopi, but will fight ferociously if they are harmed.</p><p></p><p>Combat</p><p></p><p>An opponent can attack a mule octopus’s tentacles with a sunder attempt as if they were weapons. A mule octopus’s tentacles have 10 hit points each. If a mule octopus is currently grappling a target with the tentacle that is being attacked, it usually uses another limb to make its attack of opportunity against the opponent making the sunder attempt. Severing one of a mule octopus’s tentacles deals 5 points of damage to the creature. A mule octopus usually withdraws from combat if it loses four tentacles. The creature regrows severed limbs in 1d10+10 days.</p><p></p><p><strong>Constrict (Ex): </strong> A mule octopus deals 2d8+7 points of damage with a successful grapple check.</p><p></p><p><strong>Improved Grab (Ex):</strong> To use this ability, a mule octopus must hit an opponent of any size with a tentacle attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict.</p><p></p><p><strong>Jet (Ex):</strong> A mule octopus can jet backward once per round as a full-round action, at a speed of 200 feet. It must move in a straight line, but does not provoke attacks of opportunity while jetting.</p><p></p><p><strong>Skills: </strong> A mule octopus can change colors, giving it a +4 racial bonus on Hide checks. A mule octopus also can squeeze and contort its body, giving it a +10 racial bonus on Escape Artist checks. A mule octopus has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.</p></blockquote><p></p>
[QUOTE="Shade, post: 2130790, member: 287"] Krishnath caught a formatting error in my Real World Animals Index, and thus a new creature is born... [B]Mule Octopus[/B] Large Animal (Aquatic) Hit Dice: 8d8+27 (63 hp) Initiative: +2 Speed: 20 ft. (4 squares), swim 30 ft. Armor Class: 18 (–1 size, +2 Dex, +7 natural), touch 11, flat-footed 16 Base Attack/Grapple: +6/+15 Attack: Tentacle +12 melee (1d4+7) Full Attack: 8 tentacles +12 melee (1d4+7) and bite +7 melee (1d8+3) Space/Reach: 10 ft./10 ft. (20 ft. with tentacle) Special Attacks: Improved grab, constrict 2d8+7 Special Qualities: Jet, low-light vision Saves: Fort +9, Ref +8, Will +3 Abilities: Str 24, Dex 15, Con 17, Int 2, Wis 12, Cha 3 Skills: Escape Artist +12, Hide +9, Listen +4, Spot +6, Swim +15 Feats: Alertness, Endurance, Toughness Environment: Warm aquatic Organization: Solitary Challenge Rating: 8 Treasure: None Alignment: Always neutral Advancement: 9–12 HD (Large); 13–24 HD (Huge) Level Adjustment: -- [I]This giant octopus has thicker, stronger arms than typical octopi.[/I] Mule octopi are a bred by aquatic races to serve as pack animals, affixed with special harnesses to pull aquatic "sleds". As a result of this breeding, they are stronger and heartier than typical octopi, but have lost the ability to emit an ink cloud. They are less aggressive and territorial than typical giant octopi, but will fight ferociously if they are harmed. Combat An opponent can attack a mule octopus’s tentacles with a sunder attempt as if they were weapons. A mule octopus’s tentacles have 10 hit points each. If a mule octopus is currently grappling a target with the tentacle that is being attacked, it usually uses another limb to make its attack of opportunity against the opponent making the sunder attempt. Severing one of a mule octopus’s tentacles deals 5 points of damage to the creature. A mule octopus usually withdraws from combat if it loses four tentacles. The creature regrows severed limbs in 1d10+10 days. [B]Constrict (Ex): [/B] A mule octopus deals 2d8+7 points of damage with a successful grapple check. [B]Improved Grab (Ex):[/B] To use this ability, a mule octopus must hit an opponent of any size with a tentacle attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict. [B]Jet (Ex):[/B] A mule octopus can jet backward once per round as a full-round action, at a speed of 200 feet. It must move in a straight line, but does not provoke attacks of opportunity while jetting. [B]Skills: [/B] A mule octopus can change colors, giving it a +4 racial bonus on Hide checks. A mule octopus also can squeeze and contort its body, giving it a +10 racial bonus on Escape Artist checks. A mule octopus has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. [/QUOTE]
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