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<blockquote data-quote="The Crimson Binome" data-source="post: 6690803" data-attributes="member: 6775031"><p>Like it or not, 5E is built around the attrition model, so we need to follow that if we're going to play the game. Attempts to run only one or two combats in a game, each of which offering a substantial chance of failure, has proven ineffective (either the players blow through it with no problem, or the characters all die during the second fight because they're out of resources after the first one).</p><p></p><p>As a DM, it's not my job to keep everyone alive, and the game is over if everyone dies. In order for the players to feel like their choices matter, so that they become invested in the world as more than just spectators, they need to be in charge of their own fates. And unless there's some very good reason to the contrary, using their daily abilities to end fights quickly, and resting whenever possible, is just the smart thing for them to do <em>in-character</em>.</p><p></p><p>And, like you said, it's a lot of work (and not much fun) to constantly put them into time-critical situations and attack them whenever they sleep.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 6690803, member: 6775031"] Like it or not, 5E is built around the attrition model, so we need to follow that if we're going to play the game. Attempts to run only one or two combats in a game, each of which offering a substantial chance of failure, has proven ineffective (either the players blow through it with no problem, or the characters all die during the second fight because they're out of resources after the first one). As a DM, it's not my job to keep everyone alive, and the game is over if everyone dies. In order for the players to feel like their choices matter, so that they become invested in the world as more than just spectators, they need to be in charge of their own fates. And unless there's some very good reason to the contrary, using their daily abilities to end fights quickly, and resting whenever possible, is just the smart thing for them to do [I]in-character[/I]. And, like you said, it's a lot of work (and not much fun) to constantly put them into time-critical situations and attack them whenever they sleep. [/QUOTE]
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