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<blockquote data-quote="Staffan" data-source="post: 2729345" data-attributes="member: 907"><p>The XPH half-giants are not anywhere near the half-giants of the Dark Sun setting, though. For one thing, DS half-giants were firmly in the Large size category (IIRC, something like 10' tall or more) rather than being Medium with Powerful Build. For another, DS halfgiants weren't particularly psionic - well, Athas is a high-psi setting, so all PCs and many NPCs had wild talents, but nothing like a racial psi-like ability.</p><p></p><p>Now, looking at things and trying to detach myself from my love of the Dark Sun setting, I can see that the XPH half-giants are quite possibly more suited for being PCs, especially with 3e's greater emphasis on balance. Still, they're not really anywhere near the engines of destruction 2e half-giants were.</p><p></p><p>Oh, and another thing: given the way the 2e Strength chart was set up, the +4 bonus half-giants gained to Strength was WAY bigger than it looks to someone familiar with only 3e. See, in 2e they had this stupid thing called Exceptional Strength, where a fighter-type character with Str 18 got to roll an additional d100, so he might have Str "18/73". These percentiles created an additional five steps "within" Str 18 (01-50, 51-75, 76-90, 91-99, and 00). This in turn lead to Str 19+ being WAY better than a plain 18 (IIRC, a plain 18 was +1 to hit and +2 damage, with 19 being +3/+7). Combine this with halfgiants having a minimum Str, pre-modification, of 17 (for a total minimum of 21), and you can see where they became total terrors.</p></blockquote><p></p>
[QUOTE="Staffan, post: 2729345, member: 907"] The XPH half-giants are not anywhere near the half-giants of the Dark Sun setting, though. For one thing, DS half-giants were firmly in the Large size category (IIRC, something like 10' tall or more) rather than being Medium with Powerful Build. For another, DS halfgiants weren't particularly psionic - well, Athas is a high-psi setting, so all PCs and many NPCs had wild talents, but nothing like a racial psi-like ability. Now, looking at things and trying to detach myself from my love of the Dark Sun setting, I can see that the XPH half-giants are quite possibly more suited for being PCs, especially with 3e's greater emphasis on balance. Still, they're not really anywhere near the engines of destruction 2e half-giants were. Oh, and another thing: given the way the 2e Strength chart was set up, the +4 bonus half-giants gained to Strength was WAY bigger than it looks to someone familiar with only 3e. See, in 2e they had this stupid thing called Exceptional Strength, where a fighter-type character with Str 18 got to roll an additional d100, so he might have Str "18/73". These percentiles created an additional five steps "within" Str 18 (01-50, 51-75, 76-90, 91-99, and 00). This in turn lead to Str 19+ being WAY better than a plain 18 (IIRC, a plain 18 was +1 to hit and +2 damage, with 19 being +3/+7). Combine this with halfgiants having a minimum Str, pre-modification, of 17 (for a total minimum of 21), and you can see where they became total terrors. [/QUOTE]
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