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General Tabletop Discussion
*Pathfinder & Starfinder
Multi-attack actions = one attack or three?
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<blockquote data-quote="DreamChaser" data-source="post: 5003907" data-attributes="member: 1190"><p>This breaks down when one figures in two things:</p><p></p><p>First, a defender can only ever "trump" one attack per round no matter how many creatures he has marked or how many attacks that don't include him an enemy makes.</p><p></p><p>Second, all of the defenders have ways of marking multiple creatures in a single turn (divine sanction, power effects, multiattack powers, and just the way wardens are).</p><p></p><p>Given these points and the points tha you made, it seems clear that the intent is that multiple attack powers are intended to count as multiple attacks for the purposes of marking. Why?</p><p></p><p>If a solo is the equivalent of 4-5 creatures but can only be marked by one defender, then the party essentially gains 1/5 the benefit of any one defender (who could conceivably mark several of the creatures) and even less if the party has more defenders (who could easily mark all of them). While a defender marking virtually never eliminates the damage of an enemies attack (PP not withstanding), it grants an edge to demonstrate that the defender is doing his job: running interference for the rest of the party. For an equal-level solo, this is likely to be a pretty minor edge and far from game breaking and given that the party cannot stack on defender effects for a solo, defenders would be nerfed in solo fights if every solo / elite creatures "make 3 claw attack" attacks essentially ignored the mark.</p><p></p><p></p><p>My suggestion (in agreement with some above):</p><p>Melee & Ranged = each target equals one attack</p><p>Close & Area = one attack</p><p># attacks = # damage rolls.</p><p></p><p>DC</p></blockquote><p></p>
[QUOTE="DreamChaser, post: 5003907, member: 1190"] This breaks down when one figures in two things: First, a defender can only ever "trump" one attack per round no matter how many creatures he has marked or how many attacks that don't include him an enemy makes. Second, all of the defenders have ways of marking multiple creatures in a single turn (divine sanction, power effects, multiattack powers, and just the way wardens are). Given these points and the points tha you made, it seems clear that the intent is that multiple attack powers are intended to count as multiple attacks for the purposes of marking. Why? If a solo is the equivalent of 4-5 creatures but can only be marked by one defender, then the party essentially gains 1/5 the benefit of any one defender (who could conceivably mark several of the creatures) and even less if the party has more defenders (who could easily mark all of them). While a defender marking virtually never eliminates the damage of an enemies attack (PP not withstanding), it grants an edge to demonstrate that the defender is doing his job: running interference for the rest of the party. For an equal-level solo, this is likely to be a pretty minor edge and far from game breaking and given that the party cannot stack on defender effects for a solo, defenders would be nerfed in solo fights if every solo / elite creatures "make 3 claw attack" attacks essentially ignored the mark. My suggestion (in agreement with some above): Melee & Ranged = each target equals one attack Close & Area = one attack # attacks = # damage rolls. DC [/QUOTE]
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Multi-attack actions = one attack or three?
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