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General Tabletop Discussion
*Pathfinder & Starfinder
Multi-attack actions = one attack or three?
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<blockquote data-quote="CapnZapp" data-source="post: 5005583" data-attributes="member: 12731"><p>Some quick comments:</p><p></p><p>1) allowing the monsters to "cheat" isn't a bad thing. Really. Some comments treat monster attacks like they were PC attacks, which they aren't</p><p>2) some of you are advocating that monsters "should" be forced into using the smallest subset of actions if they want to avoid the mark. But using all the powers in the statblock equates to the most fun. Reducing that fun is no fun.</p><p></p><p>Besides, the Hospitaler ability is very strong regardless. </p><p></p><p>So I strongly suggest you don't look at monsters as if they were player abilities that could be "abused". Monsters can't "abuse" the rules - they can and do break them outright, but not out of spite, but because the game is more fun that way!</p><p></p><p>I suggest a monster with a triple attack only needs to direct one attack onto the defender, and the rest on whomever.</p><p></p><p>The fact it needs to make that single attack is in itself a big win for the defender and the party. Now the rest of the PCs simply need to make sure it's awkward for the monster to hit both them and the defender at the same time.</p><p></p><p>But if this ability meant the monster had to spend all attacks on the Paladin all the time (to avoid triggering the mark) that might mean a small boost to the Paladin players fun, but a big loss to the overall fun of the game.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 5005583, member: 12731"] Some quick comments: 1) allowing the monsters to "cheat" isn't a bad thing. Really. Some comments treat monster attacks like they were PC attacks, which they aren't 2) some of you are advocating that monsters "should" be forced into using the smallest subset of actions if they want to avoid the mark. But using all the powers in the statblock equates to the most fun. Reducing that fun is no fun. Besides, the Hospitaler ability is very strong regardless. So I strongly suggest you don't look at monsters as if they were player abilities that could be "abused". Monsters can't "abuse" the rules - they can and do break them outright, but not out of spite, but because the game is more fun that way! I suggest a monster with a triple attack only needs to direct one attack onto the defender, and the rest on whomever. The fact it needs to make that single attack is in itself a big win for the defender and the party. Now the rest of the PCs simply need to make sure it's awkward for the monster to hit both them and the defender at the same time. But if this ability meant the monster had to spend all attacks on the Paladin all the time (to avoid triggering the mark) that might mean a small boost to the Paladin players fun, but a big loss to the overall fun of the game. [/QUOTE]
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Multi-attack actions = one attack or three?
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