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General Tabletop Discussion
*Pathfinder & Starfinder
Multi-attack actions = one attack or three?
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<blockquote data-quote="DreamChaser" data-source="post: 5005654" data-attributes="member: 1190"><p>There is no "has to" in this. For most solos, a -2 and the possibility of some extra damage is a deterrent but not a deal breaker. Also, I don't see how triggering a mark makes the game less fun for anyone? If anything, I find the ease with which it the interpretation you suggest enables a substantial number of creatures to completely ignore the hallmark ability of defenders. </p><p></p><p>The only time your average solo will ever trigger a mark (if multi ranged & melee don't qualify if one attack is launched at the defender is with the occasional opportunity attack. Given that 2 of the 4 defenders have to use an action to mark a target (specific power selections not withstanding), this makes paladins and swordmages extremely frustrating in concept.</p><p></p><p>As flashedarling pointed out above, the Player's Handbook is actually very specfic on this topic: multiple Ranged and Melee attacks are treated as separate attacks. This means each one can be "an attack that does not include [you] as the target" and thus the mark applies.</p><p></p><p>This is more fun for the defender, who gets to use his mark ability against the solos too. It is more fun for the leader and striker because they gain an (often needed) boost to their defenses against the solo's attacks (through the BBEG's penalty to hit). It is especially fun for the bard who can inflict marks. It is fun for the controller who can put arrange things so that it is that much more tempting for the solo to split his attacks rather than just attacking the defender.</p><p></p><p>DC</p></blockquote><p></p>
[QUOTE="DreamChaser, post: 5005654, member: 1190"] There is no "has to" in this. For most solos, a -2 and the possibility of some extra damage is a deterrent but not a deal breaker. Also, I don't see how triggering a mark makes the game less fun for anyone? If anything, I find the ease with which it the interpretation you suggest enables a substantial number of creatures to completely ignore the hallmark ability of defenders. The only time your average solo will ever trigger a mark (if multi ranged & melee don't qualify if one attack is launched at the defender is with the occasional opportunity attack. Given that 2 of the 4 defenders have to use an action to mark a target (specific power selections not withstanding), this makes paladins and swordmages extremely frustrating in concept. As flashedarling pointed out above, the Player's Handbook is actually very specfic on this topic: multiple Ranged and Melee attacks are treated as separate attacks. This means each one can be "an attack that does not include [you] as the target" and thus the mark applies. This is more fun for the defender, who gets to use his mark ability against the solos too. It is more fun for the leader and striker because they gain an (often needed) boost to their defenses against the solo's attacks (through the BBEG's penalty to hit). It is especially fun for the bard who can inflict marks. It is fun for the controller who can put arrange things so that it is that much more tempting for the solo to split his attacks rather than just attacking the defender. DC [/QUOTE]
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Multi-attack actions = one attack or three?
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