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General Tabletop Discussion
*Pathfinder & Starfinder
Multi-attack actions = one attack or three?
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<blockquote data-quote="flashedarling" data-source="post: 5005660" data-attributes="member: 78082"><p>I would say simulationist-wise because two claw attacks is making two different attacks while a breath weapon is a single attack. Other than that it is just a rule for the purposes of classifying attacks.</p><p></p><p>When I play defenders I'm usually disappointed by how often my mark goes off so I feel that making the situation mark go off more frequently probably isn't a bad thing. My swordmage at least doesn't feel like his mark is doing much at all when the solo gets three attacks and thus gets to hit every person adjacent to him. However I spent most my time in heroic tier and so haven't seen first hand all the rider effects, like healing, that can be added to a mark going off. I can also see how the big situation is solos and elites and how neutered they can get if they aren't able to spread the damage out a little more. I'm fairly torn on which way is best. As a player I would want it to be RAW, melee attacks that target multiple people are seperate attacks. I can see the GM concern though. I'm going to try running it RAW for a while and see how it works.</p></blockquote><p></p>
[QUOTE="flashedarling, post: 5005660, member: 78082"] I would say simulationist-wise because two claw attacks is making two different attacks while a breath weapon is a single attack. Other than that it is just a rule for the purposes of classifying attacks. When I play defenders I'm usually disappointed by how often my mark goes off so I feel that making the situation mark go off more frequently probably isn't a bad thing. My swordmage at least doesn't feel like his mark is doing much at all when the solo gets three attacks and thus gets to hit every person adjacent to him. However I spent most my time in heroic tier and so haven't seen first hand all the rider effects, like healing, that can be added to a mark going off. I can also see how the big situation is solos and elites and how neutered they can get if they aren't able to spread the damage out a little more. I'm fairly torn on which way is best. As a player I would want it to be RAW, melee attacks that target multiple people are seperate attacks. I can see the GM concern though. I'm going to try running it RAW for a while and see how it works. [/QUOTE]
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Multi-attack actions = one attack or three?
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