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Multi-casters, Mystic Theurges, & Epic-ness...
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<blockquote data-quote="pawsplay" data-source="post: 1249409" data-attributes="member: 15538"><p>My point is that you don't even need Epic MT levels to max out casting. If you advance to Wiz 3/Cle 3/MT 10, you hit a ceiling. From there, you go Archmage 3/Cleric 6. At 20th level, you have caster level 16 in each, plus six special Prestige abilities. Not too bad.</p><p></p><p>So what really lies in the future of an Epic Mystic Theurge? More MT levels get you, basically, Feats, since you're 4 levels away from maximum casting anyway. You have the choice between 1 Feat every three levels, for the MT, or alternating Archmage and Cleric levels and instead getting class abilities. </p><p></p><p>Continuing to grant the Mystic Theurge with full progression gets you spell penetration and caster checks. It gets you no additional slots. </p><p></p><p><em>Problem is, there are two groups of mechanics to address here with all primary casters in D&D, and if you address one satisfactorily you push the other too far. </em></p><p></p><p>Not true in this case, for the reason I just described. Epic caster level progression only affects spell penetration and caster checks. It would solely allows the MT to remain competitive, to continue to use his abilities against foes of the appropriate CR. </p><p></p><p>Under the current setup, I'd be inclined to go Wiz 5/Cle 10/MT 10/Arch5, then start working on some Heirophant levels.</p></blockquote><p></p>
[QUOTE="pawsplay, post: 1249409, member: 15538"] My point is that you don't even need Epic MT levels to max out casting. If you advance to Wiz 3/Cle 3/MT 10, you hit a ceiling. From there, you go Archmage 3/Cleric 6. At 20th level, you have caster level 16 in each, plus six special Prestige abilities. Not too bad. So what really lies in the future of an Epic Mystic Theurge? More MT levels get you, basically, Feats, since you're 4 levels away from maximum casting anyway. You have the choice between 1 Feat every three levels, for the MT, or alternating Archmage and Cleric levels and instead getting class abilities. Continuing to grant the Mystic Theurge with full progression gets you spell penetration and caster checks. It gets you no additional slots. [I]Problem is, there are two groups of mechanics to address here with all primary casters in D&D, and if you address one satisfactorily you push the other too far. [/I] Not true in this case, for the reason I just described. Epic caster level progression only affects spell penetration and caster checks. It would solely allows the MT to remain competitive, to continue to use his abilities against foes of the appropriate CR. Under the current setup, I'd be inclined to go Wiz 5/Cle 10/MT 10/Arch5, then start working on some Heirophant levels. [/QUOTE]
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