Quintegamer
Explorer
Experience for multi-class characters - can be a bit of an issue. Mainly when a character is a thief/anything. You can end up with a thief 6/mage 2 for example. To combat this, our group has adopted a new experience guideline for all multi-class characters.
We add both experience requirements together, multiply by .6 and use the result as the needed experience. For example, a fighter needs 2000xp for 2nd level, a mage needs 2500. Together this is 4500xp times .6 = 2700xp. A little higher than the more expensive class, but not out of reach. This way, they advance a little slower than single-class characters but not so much that they can't handle the same adventures as the rest of the party.
The only discrepancy we've found is with thief combinations (or higher level druids) they tend to bring the total down. For these characters we simply add an additional 10% (ie multiply by .7 instead of .6) and it smooths it out a little more.
Thoughts/comments?
We add both experience requirements together, multiply by .6 and use the result as the needed experience. For example, a fighter needs 2000xp for 2nd level, a mage needs 2500. Together this is 4500xp times .6 = 2700xp. A little higher than the more expensive class, but not out of reach. This way, they advance a little slower than single-class characters but not so much that they can't handle the same adventures as the rest of the party.
The only discrepancy we've found is with thief combinations (or higher level druids) they tend to bring the total down. For these characters we simply add an additional 10% (ie multiply by .7 instead of .6) and it smooths it out a little more.
Thoughts/comments?