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<blockquote data-quote="James Gasik" data-source="post: 9104531" data-attributes="member: 6877472"><p>There were a few instances where it can really shine. My favorite example is the Thief. The Thief is a miserable class for just about everything other than their special skills, many of which can be obviated at higher levels. Many magic items exist (Cloaks and Boots of Elvenkind, Gauntlets of Swimming and Climbing, Rings of Chameleon Power or Invisibility, etc.) that allow anyone to replicate or surpass Thieving abilities, not to mention powerful spells that can render them moot.</p><p></p><p>A multiclassed Fighter/Thief, however, enjoys far better survivability and combat ability; a Cleric Thief does as well, plus with the addition of healing magic, and even a Mage/Thief benefits from synergies between their class abilities (who needs Hide in Shadows when you can turn yourself invisible?), all for a fairly trivial cost in the long run.</p><p></p><p>The Thief is also one of those odd classes where your primary ability score can make far more of a difference than your level. An Elven Ftr 1/Mage 1/Thf 2 with a 19 Dexterity will out perform a Thief 3 with 16 Dexterity, and not be all that far behind a Thief 4!</p><p></p><p>But again, this all has to do with factors such as how good are your ability scores, how quickly do characters level, how lethal is the campaign, and what level do campaigns get to (among other things). I've played in games where multiclassing is always the right choice, and played in games where you can't afford to dilly dally at level 1 for an instant longer than absolutely necessary.</p></blockquote><p></p>
[QUOTE="James Gasik, post: 9104531, member: 6877472"] There were a few instances where it can really shine. My favorite example is the Thief. The Thief is a miserable class for just about everything other than their special skills, many of which can be obviated at higher levels. Many magic items exist (Cloaks and Boots of Elvenkind, Gauntlets of Swimming and Climbing, Rings of Chameleon Power or Invisibility, etc.) that allow anyone to replicate or surpass Thieving abilities, not to mention powerful spells that can render them moot. A multiclassed Fighter/Thief, however, enjoys far better survivability and combat ability; a Cleric Thief does as well, plus with the addition of healing magic, and even a Mage/Thief benefits from synergies between their class abilities (who needs Hide in Shadows when you can turn yourself invisible?), all for a fairly trivial cost in the long run. The Thief is also one of those odd classes where your primary ability score can make far more of a difference than your level. An Elven Ftr 1/Mage 1/Thf 2 with a 19 Dexterity will out perform a Thief 3 with 16 Dexterity, and not be all that far behind a Thief 4! But again, this all has to do with factors such as how good are your ability scores, how quickly do characters level, how lethal is the campaign, and what level do campaigns get to (among other things). I've played in games where multiclassing is always the right choice, and played in games where you can't afford to dilly dally at level 1 for an instant longer than absolutely necessary. [/QUOTE]
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