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<blockquote data-quote="BASHMAN" data-source="post: 4283392" data-attributes="member: 8277"><p>Why not do it like 2nd ed AD&D or 3.5 Gestalt-- you advance in two classes at once. </p><p></p><p>In this case, you cherry pick the 2 at will/ 1 encounter / 1 Daily at 1st from the two/three classes. As you level, when you get a power, you pick from one of your classes. The downside is you advance slower-- getting 3/4 or 2/3 XP respectively for 2 or 3 classes (the reason it is not half or a third is that unlike AD&D where XP was on a doubling scale, 4th it is on a cumulative scale. Getting half xp in AD&D didn't make you half the level of your friends-- it made you 1 level lower). </p><p></p><p>At first level you also cherry pick 3 class features from the combination of your classes (so you have to sacrifice several). </p><p></p><p>You have the best weapon proficiency of all the classes, but the worst armor proficiency. You can use any impliments allowed by either class.</p><p></p><p>You choose one skill list to pick from, but add to it (and have to take) the other classes "free" trained skill (if any). </p><p></p><p>Hit points: begin with the worse class' max hp-- every even level you gain the better classes hp/level, every odd level you gain the worse one. </p><p></p><p>Example: Strongarm </p><p>Eladrin Ranger/ Wizard 1</p><p></p><p>Class Features: Ritual Caster, Paired Weapon Style, hunters quarry</p><p></p><p>At Will: Twin Strike, Magic Missile</p><p>Encounter: Dire Wolvering Strike</p><p>Daily: Acid Arrow & Sleep</p></blockquote><p></p>
[QUOTE="BASHMAN, post: 4283392, member: 8277"] Why not do it like 2nd ed AD&D or 3.5 Gestalt-- you advance in two classes at once. In this case, you cherry pick the 2 at will/ 1 encounter / 1 Daily at 1st from the two/three classes. As you level, when you get a power, you pick from one of your classes. The downside is you advance slower-- getting 3/4 or 2/3 XP respectively for 2 or 3 classes (the reason it is not half or a third is that unlike AD&D where XP was on a doubling scale, 4th it is on a cumulative scale. Getting half xp in AD&D didn't make you half the level of your friends-- it made you 1 level lower). At first level you also cherry pick 3 class features from the combination of your classes (so you have to sacrifice several). You have the best weapon proficiency of all the classes, but the worst armor proficiency. You can use any impliments allowed by either class. You choose one skill list to pick from, but add to it (and have to take) the other classes "free" trained skill (if any). Hit points: begin with the worse class' max hp-- every even level you gain the better classes hp/level, every odd level you gain the worse one. Example: Strongarm Eladrin Ranger/ Wizard 1 Class Features: Ritual Caster, Paired Weapon Style, hunters quarry At Will: Twin Strike, Magic Missile Encounter: Dire Wolvering Strike Daily: Acid Arrow & Sleep [/QUOTE]
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