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<blockquote data-quote="Destil" data-source="post: 4263728" data-attributes="member: 1980"><p><strong>Ranger</strong></p><p></p><p><strong>Hunter Adept</strong></p><p>Tough times in the wild have allow you to bring your ranger abilities to bear on your foes.</p><p></p><p>Requirements: Warrior of the Wild, Novice Power, Acolyte Power & Adept Power.</p><p></p><p>Level 11</p><p><strong>Fighting Style</strong> Choose one of the following:</p><p>Prime Target - During a round you spend an action point you gain a +1 attack bonus to ranged attacks if none of your allies are closer to the target than you and gain a +2 bonus to AC against opportunity attacks.</p><p>Dual Strike - During a round you spend an action point you gain a +1 bonus to damage with attacks made with an off-hand weapon and gain 1/3 your level temporary hit points.</p><p><strong>Exploit Exchange</strong> - You can exchange one of your at will class powers for a ranger at will exploit.</p><p></p><p>Level 12</p><p><strong>Hunter's Quarry</strong> - This lasts until the end the encounter. Your damage bonus is that of a ranger 10 levels lower.</p><p></p><p>Level 13</p><p><strong>Encounter Attack Exploit</strong> - Gain a ranger encounter attack exploit.</p><p></p><p>Level 16</p><p><strong>Utility exploit</strong> - Gain a ranger utility exploit.</p><p><strong>Hunter's Quarry</strong> - You can use this at will.</p><p></p><p>Level 19</p><p><strong>Daily Attack Exploit</strong> - Gain a ranger daily exploit.</p><p></p><p>Level 20</p><p><strong>Dual Mastery</strong> - You gain a new at will power from your class. If you did not exchange a power with exploit exchange instead gain a ranger class power (you can not retrain to have more than one ranger at will exploit).</p></blockquote><p></p>
[QUOTE="Destil, post: 4263728, member: 1980"] [b]Ranger[/b] [b]Hunter Adept[/b] Tough times in the wild have allow you to bring your ranger abilities to bear on your foes. Requirements: Warrior of the Wild, Novice Power, Acolyte Power & Adept Power. Level 11 [b]Fighting Style[/b] Choose one of the following: Prime Target - During a round you spend an action point you gain a +1 attack bonus to ranged attacks if none of your allies are closer to the target than you and gain a +2 bonus to AC against opportunity attacks. Dual Strike - During a round you spend an action point you gain a +1 bonus to damage with attacks made with an off-hand weapon and gain 1/3 your level temporary hit points. [b]Exploit Exchange[/b] - You can exchange one of your at will class powers for a ranger at will exploit. Level 12 [b]Hunter's Quarry[/b] - This lasts until the end the encounter. Your damage bonus is that of a ranger 10 levels lower. Level 13 [b]Encounter Attack Exploit[/b] - Gain a ranger encounter attack exploit. Level 16 [b]Utility exploit[/b] - Gain a ranger utility exploit. [b]Hunter's Quarry[/b] - You can use this at will. Level 19 [b]Daily Attack Exploit[/b] - Gain a ranger daily exploit. Level 20 [b]Dual Mastery[/b] - You gain a new at will power from your class. If you did not exchange a power with exploit exchange instead gain a ranger class power (you can not retrain to have more than one ranger at will exploit). [/QUOTE]
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