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Multi-class power-up examples?
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<blockquote data-quote="brehobit" data-source="post: 6465194" data-attributes="member: 12032"><p>Hi folks,</p><p>As I'm sure you've seen, there is a pretty long thread about allowing or not allowing multi-class characters. What appears to be a built-in assumption is that multi-class characters allows one to get more "optimized" or more powerful characters. I consider myself a pretty good optimizer, but I'm having a hard time finding more than a case or two where multi-classing is better from a min/max viewpoint. The way stat/feat bonuses are based on level in a given class rather than total level means that you either need to get to level 4 in a class or take a non-trivial hit at certain (or even most) levels. I've found it difficult to even get back to a character as good as a single-classed character.</p><p></p><p>So, what specific class/level combinations do people see as being "power-ups" over a straight single class character? The best I've found is a Barbarian 1/Warlock (bladelock) X. The extra 4 hit points, medium armor proficiency, martial weapon proficiency and especially rage are all nice. But being 1 level behind in spell slots half the time and 1 stat gain behind 1/4 of the time sucks. Plus level 5 sucks because you are still only getting one melee attack. Still, I'd say overall the character is comparable to a pure warlock in terms of useful power--better in melee but often worse at range. </p><p></p><p>Anyone have any others? I guess what I'm looking to see is exactly what everyone is worried about. I feel like I'm missing something.</p></blockquote><p></p>
[QUOTE="brehobit, post: 6465194, member: 12032"] Hi folks, As I'm sure you've seen, there is a pretty long thread about allowing or not allowing multi-class characters. What appears to be a built-in assumption is that multi-class characters allows one to get more "optimized" or more powerful characters. I consider myself a pretty good optimizer, but I'm having a hard time finding more than a case or two where multi-classing is better from a min/max viewpoint. The way stat/feat bonuses are based on level in a given class rather than total level means that you either need to get to level 4 in a class or take a non-trivial hit at certain (or even most) levels. I've found it difficult to even get back to a character as good as a single-classed character. So, what specific class/level combinations do people see as being "power-ups" over a straight single class character? The best I've found is a Barbarian 1/Warlock (bladelock) X. The extra 4 hit points, medium armor proficiency, martial weapon proficiency and especially rage are all nice. But being 1 level behind in spell slots half the time and 1 stat gain behind 1/4 of the time sucks. Plus level 5 sucks because you are still only getting one melee attack. Still, I'd say overall the character is comparable to a pure warlock in terms of useful power--better in melee but often worse at range. Anyone have any others? I guess what I'm looking to see is exactly what everyone is worried about. I feel like I'm missing something. [/QUOTE]
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Multi-class power-up examples?
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