Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Multi-class power-up examples?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MrMyth" data-source="post: 6465248" data-attributes="member: 61155"><p>Over the course of a career, there will be levels where multiclassing comes out ahead, and levels where it comes out behind. At level 10, a Champion Fighter gets an extra fighting style feature, for example. If there aren't any good ones on the list, maybe my Champion Fighter 9 decides to instead snag a level of Barbarian. Right then and there, the Fighter 9 / Barbarian 1 is going to be better than the Fighter 10. </p><p></p><p>However, at the next level, the Fighter 11 has 3 attacks. Even getting cool stuff from a second level of Barbarian is going to be hard matching that. And Fighter 12 is another stat bump/boost, which is also big. On the other hand, Fighter 13 is simply a second use of Indomitable, which isn't that big a deal - so suddenly the Fighter 12 / Barbarian 1 is again in the lead. Etc, etc, etc. </p><p></p><p>Outside of a one-shot where you can choose the optimum combo of levels for that specific adventure, I don't think there is any real 'abuse' to be found. </p><p></p><p>Now, that doesn't mean there isn't any reason to multiclass, of course. You end up with different features and builds than going a straight class. Often the goal is to give you versatility - certainly, most combinations of a martial combatant + a caster tend to go in that direction, and same for mixing two casting classes together. </p><p></p><p>Outside of that, you generally see some multiclassing targeted at acquiring specific class features. The common targets I see: </p><p>- Two levels of rogue to get Cunning Action - and thus a free move every round - can be very useful for a melee combatant who wants to always be able to reach the action. </p><p>- Two levels of warlock to snag some useful invocations can work for many builds. If I'm a rogue, Devil's Sight (for Darkvision), Armor of Shadows (for Mage Armor) and the Great Old One Pact (for Telepathy) is a nice batch of features. And some bonus damage via Hex, plus other utility spells to boot. Meanwhile, Fiend Pact and False Life at will can be very useful for a tank. </p><p>- Three levels of Bard can get you Expertise, Jack of All Trades, and four skill proficiencies. </p><p>- Cleric 1 can get you skill stuff (Knowledge Domain), or Heavy Armor (various Domains). </p><p>- Fighter 2 can get you Action Surge. Fighter 3 can get you Superiority Dice. </p><p></p><p>But that kinda is the problem with these lists. Ok, I've got Fighter 2 for Action Surge. I might as well go another level for Superiority Dice. Why not keep going for a feat? And Extra Attack? And then another feat? </p><p></p><p>There is usually something else right around the corner in most every class. Those will all provide competing, and often compelling, choices that pull you in different directions. </p><p></p><p>For everything you get, of course, you generally are giving something up. If you are a caster, multiclassing means giving up higher tiers of spells. Using lower-level spells in higher slots can help mitigate that loss, but it is still there. If you are a martial combatant, multiclassing might delay when you get extra attacks, or other key class features. It can throw off your feat/ability score progression if you don't multiclass in multiples of 4. Etc. </p><p></p><p>Again, that doesn't mean you shouldn't do it. It is a trade-off. Whether the trade is worth it will depend on the character, and what it is you are looking for.</p></blockquote><p></p>
[QUOTE="MrMyth, post: 6465248, member: 61155"] Over the course of a career, there will be levels where multiclassing comes out ahead, and levels where it comes out behind. At level 10, a Champion Fighter gets an extra fighting style feature, for example. If there aren't any good ones on the list, maybe my Champion Fighter 9 decides to instead snag a level of Barbarian. Right then and there, the Fighter 9 / Barbarian 1 is going to be better than the Fighter 10. However, at the next level, the Fighter 11 has 3 attacks. Even getting cool stuff from a second level of Barbarian is going to be hard matching that. And Fighter 12 is another stat bump/boost, which is also big. On the other hand, Fighter 13 is simply a second use of Indomitable, which isn't that big a deal - so suddenly the Fighter 12 / Barbarian 1 is again in the lead. Etc, etc, etc. Outside of a one-shot where you can choose the optimum combo of levels for that specific adventure, I don't think there is any real 'abuse' to be found. Now, that doesn't mean there isn't any reason to multiclass, of course. You end up with different features and builds than going a straight class. Often the goal is to give you versatility - certainly, most combinations of a martial combatant + a caster tend to go in that direction, and same for mixing two casting classes together. Outside of that, you generally see some multiclassing targeted at acquiring specific class features. The common targets I see: - Two levels of rogue to get Cunning Action - and thus a free move every round - can be very useful for a melee combatant who wants to always be able to reach the action. - Two levels of warlock to snag some useful invocations can work for many builds. If I'm a rogue, Devil's Sight (for Darkvision), Armor of Shadows (for Mage Armor) and the Great Old One Pact (for Telepathy) is a nice batch of features. And some bonus damage via Hex, plus other utility spells to boot. Meanwhile, Fiend Pact and False Life at will can be very useful for a tank. - Three levels of Bard can get you Expertise, Jack of All Trades, and four skill proficiencies. - Cleric 1 can get you skill stuff (Knowledge Domain), or Heavy Armor (various Domains). - Fighter 2 can get you Action Surge. Fighter 3 can get you Superiority Dice. But that kinda is the problem with these lists. Ok, I've got Fighter 2 for Action Surge. I might as well go another level for Superiority Dice. Why not keep going for a feat? And Extra Attack? And then another feat? There is usually something else right around the corner in most every class. Those will all provide competing, and often compelling, choices that pull you in different directions. For everything you get, of course, you generally are giving something up. If you are a caster, multiclassing means giving up higher tiers of spells. Using lower-level spells in higher slots can help mitigate that loss, but it is still there. If you are a martial combatant, multiclassing might delay when you get extra attacks, or other key class features. It can throw off your feat/ability score progression if you don't multiclass in multiples of 4. Etc. Again, that doesn't mean you shouldn't do it. It is a trade-off. Whether the trade is worth it will depend on the character, and what it is you are looking for. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Multi-class power-up examples?
Top