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Multi-class power-up examples?
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<blockquote data-quote="Dausuul" data-source="post: 6465259" data-attributes="member: 58197"><p>This is very true. The main flaw of 5E multiclassing is not that it's easily exploitable, but that it takes a lot of careful planning to make a character who isn't wretchedly sub-par. This undercuts the theory of multiclassing as a story element: If you change classes "on the fly" as your PC grows and changes, you'll almost certainly end up with a heap of low-level abilities that don't combine in any useful way, and your character will be pathetic compared to your single-classed companions.</p><p></p><p>Much has been made of the ability to get armor proficiencies by dipping fighter or cleric. I remain unimpressed. Having played a multi-classed cleric/wizard, I eventually cajoled my DM into letting me go straight wizard. The armor proficiency is not worth delaying access to high-level wizard spells and abilities. (Yeah, yeah, 20th-level build, whatever. What happens at 20th is almost entirely theorycrafting; very few campaigns ever get anywhere close to that high. My wizard is 13th level right now, and I consider that quite high. I don't expect to reach 20, ever.)</p><p></p><p>Of the few exploits that do exist, most revolve around the warlock, because the warlock's peculiar mechanics let you pull some shenanigans with conventional spellcasting classes. A lot of these disappeared after it was ruled that warlock invocations key off warlock level instead of character level. Still, there are a few remaining. Here are the two I'm aware of offhand:</p><p></p><ul> <li data-xf-list-type="ul">A wizard 5/warlock 5 can cast <em>animate dead</em> twice per hour, amassing a much larger force of undead than would normally be possible at 10th level. However, this trick takes 10 levels to start working, so it's not ideal.</li> <li data-xf-list-type="ul">A warlock 2/sorcerer X can stack Quicken Spell with Agonizing Blast for powerhouse single-target damage output. As an example, if you're a warlock 2/sorcerer 3 with Charisma 16, you can dish out 4d10+12 damage per round, for a total of 5 rounds per day plus 1 additional round per short rest. Of course, this assumes you're willing to burn up all your spell slots generating sorcery points. However, as you gain sorcerer levels, you'll have a lot more sorcery points available, and your <em>eldritch blast</em> damage will continue to grow. At warlock 2/sorcerer 5, you've got 10 rounds per day plus 1 per short rest, and you're dealing 4d10+16. At warlock 2/sorcerer 9 (when the fighter is just hitting her third attack), you've got 22 rounds per day of dealing 6d10+30! Crazy stuff. This is about the best exploit I've seen so far. Plus, of course, you've got 5th-level sorcerer spells in case you need to do something other than smack someone upside the head for ~58 damage.</li> </ul></blockquote><p></p>
[QUOTE="Dausuul, post: 6465259, member: 58197"] This is very true. The main flaw of 5E multiclassing is not that it's easily exploitable, but that it takes a lot of careful planning to make a character who isn't wretchedly sub-par. This undercuts the theory of multiclassing as a story element: If you change classes "on the fly" as your PC grows and changes, you'll almost certainly end up with a heap of low-level abilities that don't combine in any useful way, and your character will be pathetic compared to your single-classed companions. Much has been made of the ability to get armor proficiencies by dipping fighter or cleric. I remain unimpressed. Having played a multi-classed cleric/wizard, I eventually cajoled my DM into letting me go straight wizard. The armor proficiency is not worth delaying access to high-level wizard spells and abilities. (Yeah, yeah, 20th-level build, whatever. What happens at 20th is almost entirely theorycrafting; very few campaigns ever get anywhere close to that high. My wizard is 13th level right now, and I consider that quite high. I don't expect to reach 20, ever.) Of the few exploits that do exist, most revolve around the warlock, because the warlock's peculiar mechanics let you pull some shenanigans with conventional spellcasting classes. A lot of these disappeared after it was ruled that warlock invocations key off warlock level instead of character level. Still, there are a few remaining. Here are the two I'm aware of offhand: [LIST] [*]A wizard 5/warlock 5 can cast [I]animate dead[/I] twice per hour, amassing a much larger force of undead than would normally be possible at 10th level. However, this trick takes 10 levels to start working, so it's not ideal. [*]A warlock 2/sorcerer X can stack Quicken Spell with Agonizing Blast for powerhouse single-target damage output. As an example, if you're a warlock 2/sorcerer 3 with Charisma 16, you can dish out 4d10+12 damage per round, for a total of 5 rounds per day plus 1 additional round per short rest. Of course, this assumes you're willing to burn up all your spell slots generating sorcery points. However, as you gain sorcerer levels, you'll have a lot more sorcery points available, and your [I]eldritch blast[/I] damage will continue to grow. At warlock 2/sorcerer 5, you've got 10 rounds per day plus 1 per short rest, and you're dealing 4d10+16. At warlock 2/sorcerer 9 (when the fighter is just hitting her third attack), you've got 22 rounds per day of dealing 6d10+30! Crazy stuff. This is about the best exploit I've seen so far. Plus, of course, you've got 5th-level sorcerer spells in case you need to do something other than smack someone upside the head for ~58 damage. [/LIST] [/QUOTE]
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