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Multi-class power-up examples?
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<blockquote data-quote="Zaruthustran" data-source="post: 6465447" data-attributes="member: 1457"><p>Just thought of another one: Rogue 3/Cleric X. Take the Assassin path. </p><p></p><p>An interesting quirk of the Assassinate feature is that it works with "any hit." Doesn't have to be from a weapon attack. So, when you surprise a creature, hit them with an auto-critical Inflict Wounds. 6d10 damage at character level 4, and +2d10 damage every two levels from there (assuming you're using highest-level spell slot). At character level 10 it's 12d10 damage, which is a pretty good way to start a fight.</p><p></p><p>Speaking of which... hmm...</p><p>Throw in some levels of Sorcerer or Wizard for Chromatic Orb, and make sure your Cleric Domain is Tempest. Chuck lightning orbs. Channel Divinity on the Surprise attack to maximize all those sweet, sweet d8s. At character level 10 (casting as a 7th level caster using a 4th level slot) that'd be: 6d8 normally, turned into 12d8 from the auto-crit, maximized from Destructive Wrath for 96 damage. Now that's quite a surprise!*</p><p></p><p>Sure, there are plenty of other builds that can approach or beat single-round 100 damage at character level 10. But 96 (or an even 100 if it's character level 11 (Rog3/Clr2/Sor6), and you take Elemental Affinity: Lightning for the +4 dam from your Charisma mod) from a single attack is pretty sweet, even if it's only 1/day and only on a surprise round.</p><p></p><p>* Can go with Witch Bolt instead of Chromatic Orb. It works out to be the same: 4d12 for Witch Bolt cast with 4th level slot, doubled to 8d12 from the auto-crit, maximized via Channel Divinity to 96 damage (100 with 18 Cha and Elemental Affinity).</p></blockquote><p></p>
[QUOTE="Zaruthustran, post: 6465447, member: 1457"] Just thought of another one: Rogue 3/Cleric X. Take the Assassin path. An interesting quirk of the Assassinate feature is that it works with "any hit." Doesn't have to be from a weapon attack. So, when you surprise a creature, hit them with an auto-critical Inflict Wounds. 6d10 damage at character level 4, and +2d10 damage every two levels from there (assuming you're using highest-level spell slot). At character level 10 it's 12d10 damage, which is a pretty good way to start a fight. Speaking of which... hmm... Throw in some levels of Sorcerer or Wizard for Chromatic Orb, and make sure your Cleric Domain is Tempest. Chuck lightning orbs. Channel Divinity on the Surprise attack to maximize all those sweet, sweet d8s. At character level 10 (casting as a 7th level caster using a 4th level slot) that'd be: 6d8 normally, turned into 12d8 from the auto-crit, maximized from Destructive Wrath for 96 damage. Now that's quite a surprise!* Sure, there are plenty of other builds that can approach or beat single-round 100 damage at character level 10. But 96 (or an even 100 if it's character level 11 (Rog3/Clr2/Sor6), and you take Elemental Affinity: Lightning for the +4 dam from your Charisma mod) from a single attack is pretty sweet, even if it's only 1/day and only on a surprise round. * Can go with Witch Bolt instead of Chromatic Orb. It works out to be the same: 4d12 for Witch Bolt cast with 4th level slot, doubled to 8d12 from the auto-crit, maximized via Channel Divinity to 96 damage (100 with 18 Cha and Elemental Affinity). [/QUOTE]
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