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Multi-class support in 5E
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<blockquote data-quote="GM Dave" data-source="post: 5784947" data-attributes="member: 6687992"><p>I was just thinking on this and I had a different idea.</p><p></p><p>What if you treated races, classes, and themes all like layers that you could apply on top of each other.</p><p></p><p>I got the idea by looking at the article on the new Elemental Chaos and thinking of how things like Stormlord adds a group of features to a character.</p><p></p><p>I then thought that races do the same thing.</p><p></p><p>Classes do the same thing.</p><p></p><p>The only difference with classes is that they level up 'every' level. They are considered in 4e to be picked at the start and not available for change.</p><p></p><p>What I am thinking would be that things like your typical Wizard would be broken into Themes of different strengths.</p><p></p><p>You could get Apprentice Wizard as a Wizard choice available at level 1. This would allow access to a set of abilities or features that can 'grow' with the character but remain at the Apprentice Wizard capability.</p><p></p><p>A player with Apprentice Wizard at a later point would be given the choice to add Journeyman Wizard. The Journeyman Wizard would have the requirement of Apprentice Wizard to select but might be one of a group of choices a player could make like Apprentice Pyromancer and Apprentice Summoner. Each would be a package of features.</p><p></p><p>This would be similar to the idea of how paragon and epic work in 4e but be more of a multiclass approach.</p><p></p><p>A player could develop their 'main' class choice or simply pick up the Apprentice Level in several different classes. Players characters would be balanced as each Apprentice, Journeyman, Master would have a selection of features and growth built into them.</p><p></p><p>Races could also have several levels of choice like classes. This would be for the player that wants to play what they think is the typical straight 'elf' or 'dwarf' or by mixing in a bit of something else.</p></blockquote><p></p>
[QUOTE="GM Dave, post: 5784947, member: 6687992"] I was just thinking on this and I had a different idea. What if you treated races, classes, and themes all like layers that you could apply on top of each other. I got the idea by looking at the article on the new Elemental Chaos and thinking of how things like Stormlord adds a group of features to a character. I then thought that races do the same thing. Classes do the same thing. The only difference with classes is that they level up 'every' level. They are considered in 4e to be picked at the start and not available for change. What I am thinking would be that things like your typical Wizard would be broken into Themes of different strengths. You could get Apprentice Wizard as a Wizard choice available at level 1. This would allow access to a set of abilities or features that can 'grow' with the character but remain at the Apprentice Wizard capability. A player with Apprentice Wizard at a later point would be given the choice to add Journeyman Wizard. The Journeyman Wizard would have the requirement of Apprentice Wizard to select but might be one of a group of choices a player could make like Apprentice Pyromancer and Apprentice Summoner. Each would be a package of features. This would be similar to the idea of how paragon and epic work in 4e but be more of a multiclass approach. A player could develop their 'main' class choice or simply pick up the Apprentice Level in several different classes. Players characters would be balanced as each Apprentice, Journeyman, Master would have a selection of features and growth built into them. Races could also have several levels of choice like classes. This would be for the player that wants to play what they think is the typical straight 'elf' or 'dwarf' or by mixing in a bit of something else. [/QUOTE]
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