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Multi-class support in 5E
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<blockquote data-quote="GM Dave" data-source="post: 5799149" data-attributes="member: 6687992"><p>Reading the transcripts from DDXP it seems like there will be several levels or styles of multi-classing that they are exploring in playtesting.</p><p></p><p>There will be the Themes or 2e kits style of modification. You want to be more like a knight then add the Noble Theme to your fighter. You like Xena then add the Amazon Theme.</p><p></p><p>The next will be the choice of feats. It sounds like there will be feats that mirror Powers/Features from main classes. If you want your Wizard to wield a sword then you could take a sword specialization feat to allow you to wield that sword better than a regular wizard but not as good a full fighter. A fighter might be able to get a magic spell or too through feat selection but trade off having weapon specialization in as many different types of weapons.</p><p></p><p>The third will be something like 3e where you progress a certain amount in each class. I'm not sure on the full details on this and wonder if they might use the 'Gamma World' model where you get a bit from the different classes and get feature choices at different levels. This is the one where it has the most potential for abuse if players are getting a 'boost' to their attributes for each class selected (hopefully this is a one time boost at creation only to avoid the saving throw abuse of 3e and the cherry picking first level features of 3e ~ I really don't want to see any more Monk/Paladin/Ranger/Fighters ).</p><p></p><p>The real concern will be if they make up several dozen mid level and high level characters by people attempting to break the system and see if the multi-class still holds together in the playtest. 3e and 4e were great games at low levels but fell apart more at higher levels because the designers and playtesters heavily tested levels 1 to 5 and figured that would mirror levels 15 to 20 and beyond.</p></blockquote><p></p>
[QUOTE="GM Dave, post: 5799149, member: 6687992"] Reading the transcripts from DDXP it seems like there will be several levels or styles of multi-classing that they are exploring in playtesting. There will be the Themes or 2e kits style of modification. You want to be more like a knight then add the Noble Theme to your fighter. You like Xena then add the Amazon Theme. The next will be the choice of feats. It sounds like there will be feats that mirror Powers/Features from main classes. If you want your Wizard to wield a sword then you could take a sword specialization feat to allow you to wield that sword better than a regular wizard but not as good a full fighter. A fighter might be able to get a magic spell or too through feat selection but trade off having weapon specialization in as many different types of weapons. The third will be something like 3e where you progress a certain amount in each class. I'm not sure on the full details on this and wonder if they might use the 'Gamma World' model where you get a bit from the different classes and get feature choices at different levels. This is the one where it has the most potential for abuse if players are getting a 'boost' to their attributes for each class selected (hopefully this is a one time boost at creation only to avoid the saving throw abuse of 3e and the cherry picking first level features of 3e ~ I really don't want to see any more Monk/Paladin/Ranger/Fighters ). The real concern will be if they make up several dozen mid level and high level characters by people attempting to break the system and see if the multi-class still holds together in the playtest. 3e and 4e were great games at low levels but fell apart more at higher levels because the designers and playtesters heavily tested levels 1 to 5 and figured that would mirror levels 15 to 20 and beyond. [/QUOTE]
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