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Multi-class support in 5E
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<blockquote data-quote="Viktyr Gehrig" data-source="post: 5799545" data-attributes="member: 9249"><p>My theory? Third Edition and their "Back to the Dungeon" aesthetic was an attempt to go back to Gygax AD&D from the campaign setting and metaplot days of Williams AD&D... notice how all your Clerics had the same spell list again, Demons and Devils in the Monster Manual, Barbarians and Monks in the PHB, no kits (until really, really late in the cycle), and so on and so on.</p><p></p><p>4e was their attempt to go back to <strong>Classic</strong>. Simplified rules, simplified archetypes-- four types of what you do and three types of how you do it-- simplified skills. They were trying to get back to the "pick up and play" simplicity of Classic. They kept the distinction between races and classes and they kept feats, because those had become iconic, but they really pared down on a lot of the things they felt had become excessive in 3.5e.</p><p></p><p>Which really makes me curious about where they're going to go with 5e because aside from the obvious need to come up with some kind of "new hotness", it seems like they're going to have to swing back to some point between the two.</p></blockquote><p></p>
[QUOTE="Viktyr Gehrig, post: 5799545, member: 9249"] My theory? Third Edition and their "Back to the Dungeon" aesthetic was an attempt to go back to Gygax AD&D from the campaign setting and metaplot days of Williams AD&D... notice how all your Clerics had the same spell list again, Demons and Devils in the Monster Manual, Barbarians and Monks in the PHB, no kits (until really, really late in the cycle), and so on and so on. 4e was their attempt to go back to [b]Classic[/b]. Simplified rules, simplified archetypes-- four types of what you do and three types of how you do it-- simplified skills. They were trying to get back to the "pick up and play" simplicity of Classic. They kept the distinction between races and classes and they kept feats, because those had become iconic, but they really pared down on a lot of the things they felt had become excessive in 3.5e. Which really makes me curious about where they're going to go with 5e because aside from the obvious need to come up with some kind of "new hotness", it seems like they're going to have to swing back to some point between the two. [/QUOTE]
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