Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Multi-class support in 5E
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dannyalcatraz" data-source="post: 5799570" data-attributes="member: 19675"><p>Its not meaningless at all.</p><p></p><p>In some languages, the base unit is a broad concept, reflected in the way the language is written. In other languages, the base written unit may be a word or syllable.</p><p></p><p>In the first kind of language, trying to reduce a written symbol to a single word in another language is essentially impossible. Within the context of that language, that written symbol is irreducibly complex. It cannot be broken down further. Some things are thus not expressable within that language without creating new words & corresponding symbols or combining old symbols into increasingly complex ones.</p><p></p><p>In contrast, languages of the latter kinds are able to break concepts down more into component parts, allowing for greater precision in communication. Advantages of that sort are big reasons why Latin, then French were the languages of diplomacy before English became so ubiquitous.</p><p></p><p></p><p></p><p>There is nothing in the game forcing you to multiclass- the archetypes remain solidly simulated. You want to play an archetypal barbarian, don't multiclass out of barbarian.</p><p></p><p>Besides, how many literary or mythological figures would be universally statted out as single-classed in D&D terms, anyway?</p><p></p><p></p><p></p><p>Within the context of D&D? Nothing major, really. The only blips are:</p><p></p><p>1) not being able to start off as a multiclassed PC at level 1 without going to the gestalt rules (which seem a bit gonzo to me). Pretty minor, really.</p><p></p><p>2) too many PrCls that are mechanically some kind of Base Class+. While this is a nasty problem, it is not the multiclassing system itself that causes it, but rather poor PrCl design.</p><p></p><p>3) too many PrCls that are "fixes" for casters losing casting potency by multiclassing, which I think is a <em>feature</em> of the system. If you're a caster dabbling in other classes, you shouldn't be as good a caster as your more single-minded contemporaries. Flexibility comes at the price of excellence.</p><p></p><p>Compared to Fantasy HERO? There is a certain lack of flexibility in PC design, surprise, surprise.</p><p></p><p></p><p>As with anything, the devil is in the details. I can discuss past mechanics because I've seen exactly what I can and cannot model in 1Ed, 2Ed, 3Ed, 3.5Ed and 4Ed. I won't know what I can model in 5Ed until I see the rules.</p><p></p><p>If I can't model PCs that interest me, 5Ed will not interest me.</p><p></p><p></p><p>Can't speak to themes since we're not using 'em in 4Ed and I haven't seen anything about their 5Ed incarnation.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 5799570, member: 19675"] Its not meaningless at all. In some languages, the base unit is a broad concept, reflected in the way the language is written. In other languages, the base written unit may be a word or syllable. In the first kind of language, trying to reduce a written symbol to a single word in another language is essentially impossible. Within the context of that language, that written symbol is irreducibly complex. It cannot be broken down further. Some things are thus not expressable within that language without creating new words & corresponding symbols or combining old symbols into increasingly complex ones. In contrast, languages of the latter kinds are able to break concepts down more into component parts, allowing for greater precision in communication. Advantages of that sort are big reasons why Latin, then French were the languages of diplomacy before English became so ubiquitous. There is nothing in the game forcing you to multiclass- the archetypes remain solidly simulated. You want to play an archetypal barbarian, don't multiclass out of barbarian. Besides, how many literary or mythological figures would be universally statted out as single-classed in D&D terms, anyway? Within the context of D&D? Nothing major, really. The only blips are: 1) not being able to start off as a multiclassed PC at level 1 without going to the gestalt rules (which seem a bit gonzo to me). Pretty minor, really. 2) too many PrCls that are mechanically some kind of Base Class+. While this is a nasty problem, it is not the multiclassing system itself that causes it, but rather poor PrCl design. 3) too many PrCls that are "fixes" for casters losing casting potency by multiclassing, which I think is a [I]feature[/I] of the system. If you're a caster dabbling in other classes, you shouldn't be as good a caster as your more single-minded contemporaries. Flexibility comes at the price of excellence. Compared to Fantasy HERO? There is a certain lack of flexibility in PC design, surprise, surprise. As with anything, the devil is in the details. I can discuss past mechanics because I've seen exactly what I can and cannot model in 1Ed, 2Ed, 3Ed, 3.5Ed and 4Ed. I won't know what I can model in 5Ed until I see the rules. If I can't model PCs that interest me, 5Ed will not interest me. Can't speak to themes since we're not using 'em in 4Ed and I haven't seen anything about their 5Ed incarnation. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Multi-class support in 5E
Top